We will encounter a lot of problems in the game such as how to play the bleeding Dot taming of the last era. Many users will have a headache when encountering this problem. After reading the solution to this problem written by the editor of Source Code.com, you will find this problem. So simple.
Introduction
Bleeding dotBD is based on the dark gold gloves and the eagle talent tree. It uses dive bombing as the main boss output skill and refreshes Falcon Strike for map painting.
Note: There is a bug in the current version. The character's own bleeding probability obtained by the Falcon from the dark gold gloves, talent tree, and P talent is converted to the Eagle's bleeding probability, which does not change at any time. This BD uses the piercing skill, and the superimposed 360% bleeding chance will not be immediately converted into the eagle's bleeding chance. There is no test on how often it will be converted. The solution is to remove the eagle from the skill bar during the boss battle, stack the buffs, and then put the eagle on the skill bar, which is more troublesome.
Calculating damage: Note that damage calculated through bleeding cannot be critical hits.
Single Falcon Strike damage:
Main idea
1. Damage
Through the dark gold gloves, P talent, and Eagle talent tree, the character's bleeding rate is doubled to the Eagle's bleeding rate. Under my configuration, the highest eagle will have a 3900% bleeding chance, and it is not the highest.
The bleeding probability and settlement are superimposed through puncture, and shadows are created through simultaneous strikes. The rope network is linked to the smoke bomb to trigger the dive bombing node effect:
Combined, the hit multiplier of a single dive bombing can be calculated as: 1+4*0.75*2=7. Combined with the more of the Eagle skill tree and the dive bombing node, the more will be obtained according to the stun probability, which will be about 500%. Probability, 250more
2. Defense mechanism
Brush up the map with a one-handed weapon and a shield, or you can use a bow to pierce and act as a long-range, and the rest is standard deflection, armor, and dodge.
Advantages and Disadvantages
Super high limit. My junk equipment seems to have a maximum power of 4000W, and the calculated value is 6000W+.
At first I said there was a bug, but it’s quite troublesome at this stage.
equipment
Helmet: It is best to use a stun probability base, prefixed with agility + holding a sword/dagger to increase damage/dive bombing inc, and suffixed with double life.
Clothes: Dark gold clothes, the best combination is agility + life. I'm totally pissed off
arms:
Use a one-handed weapon + shield to brush the map, or use a bow to strike with a long-range falcon + pierce.
The boss can use two-handed weapons. The best base is a two-handed hammer. The base is stun probability. The prefix is attack speed + any, and the suffix is physical penetration + stun chance.
It is also possible to dual-wield, with a dragonbone ax in the main hand and a sword/dagger in the off-hand. The suffix is changed to stun chance + bleeding chance.
Gloves: Bind dark gold gloves, pay attention to the high conversion rate, agility can also be pursued, and the same goes for penetration. Synthetic health/agility
Ring: The base is optional, the prefix is agility + summon damage, the suffix is resistance, life, and injury resistance.
Necklace: resistance base, prefix blue amount + summon damage, suffix resistance
Relic: base is optional, prefix agility + summon damage, suffix resistance
Shoes: The base is optional, the prefix is agility + movement speed, the suffix is life, resistance, and violence avoidance.
Dive bombing: the main damage skill, the boss output logic is: puncture superimposed buff - rope net triggers 40more and smoke bomb - synchronized strike to create shadow - dive bombing - puncture settlement
Eagle: Take more and restore blood and mana on hit, kill, and apply damage.
Pay attention to the mark when brushing the picture to ensure that it will be more comfortable to refresh the picture. Eagle's own skill, Falcon Strike, also deals 500W damage, which is not bad.
Synchronous Strike: Used for imaging, not for painting. Be careful to cast the shadow inward, otherwise the shadow will easily fall outside the smoke bomb and the number of hits will be lost. Shadow boost damage is also useful for Shadow Falcon, 200inc,
Rope net: 40more, and the important trigger smoke bomb.
Puncture: Bleeding chance buff, bleeding settlement, mana recovery, powerful poison 10more
talent
idol
1x3 prefix life, suffix elemental resistance/1x2 double life is full, just pile up blood without thinking and you're done.
bless
66 void resistance
75 chance of dizziness
85 chance of bleeding
90 fire armor
90 ice armor