There are many pets in the game, and many friends want to ask how to play the Last Era Rune Master Frost Claw style in the game. Many friends are very curious about the Last Era, so what happens next? The editor of Sourcecode.com has brought you how to play the Frost Claws style of Rune Master in the Last Era. I hope it will be helpful to you.
Key ideas
1. Blue consumption
The way for this BD to overcome the high mana consumption of crampons is to use the special effects of the dark gold wand and the experimental affixes of the belt to restore mana by taking drugs. Calculated according to my construction, the amount of mana restored by a bottle of medicine is 106/4 (spoon) + 33 = 60 mana. A total of 16 bottles are 960 mana, and the mana amount itself is about 450 points. It is basically equivalent to reserving 2 times the amount of mana of one's own. With high damage, no BOSS can use up the medicine bottle, and after using the medicine bottle, the boss will have an increased chance of dropping the medicine bottle, so there is no shortage of mana.
2. Damage
For comparison, compare with glaciers. Only counting the basic multiplier of skills, Glacier is about 28.5 times. Considering that the basic damage point is 20 and the dexterity is 50, the crampon is more than Glacier (20+50*2)/(20+50)-1= 72%, considering that the base speed of the glacier is 1.3, the crampon is 1.467, the glacier ice resistance penetration is 0.35, and the crampon is 0.13*2 more, the relative basic multiplier of the crampon can be calculated as: 15*1.72*1.467/1.3* 1.18*(1+0.15+0.2+0.13*2)/(1+0.15+0.2)=41 times. In other words, under the same configuration, the crampon is 44more higher than the glacier. It's basically half higher.
This does not take into account the case where dexterity is higher than 50. The higher the dexterity, the more brought by dexterity will be closer to 100more, and the improvement will be greater. The higher the dexterity, the higher the damage of crampons compared to glaciers is infinitely close to 67.278more
3. Defense
Similar to igniting ice claws, it also uses ice, fire and ice runes to summon to obtain a large amount of damage reduction and shield, but direct damage will be more abnormal. The first is the general shield gain and dragon heart for range skills:
The sum of these three is 40+36*3+0.13*1291=315.83 shields, which is considered a universal shield.
In addition, what is more important is actually the other two P passives of Rune:
Critical hits and branded (ice wall applied) bosses gain a shield. Because the ice claw hits 15 times in a single cast, the two add up to 10*15+28*15=445 shields, which is very scary.
To sum up, the shield obtained by a single ice claw cast in the BOSS battle is 316+445=761 shield points. In addition, the second shield returned by the summoning of ice, fire and ice runes, in the case of multiple rounds of ice barrage cycle battles, even Can reach 2W+shield
4. Brush pattern
Everyone who has played with crampons knows that it is very comfortable to brush with ice claws. It has super long range, multiple projectiles and can penetrate the enemy. The crampons will automatically track if repeated twice at the same time. Even brushing can kill enemies remotely. No need to fight in close combat.
Main idea
Similar to igniting the crampon, click on the lower left and lower right nodes of the crampon to obtain a base hit multiplier of 15.
Basic damage is done with the help of skates. At the same time, the crampon skill node has the ability to convert melee damage at a ratio of 1:1, so 1 dexterity = 2 ice damage, easily 100+ damage.
Advantages and Disadvantages
advantage:
1. Ultra-high damage, T4 Jura only takes more than ten seconds
2. It’s easy to clear pictures. The fifteen projectiles of the crampon have built-in penetration and are automatically tracked.
3. Super defense. Due to the use of ice, fire and ice runes to summon and the high number of hits of ice claws, the shield can be very exaggerated. The BOSS peak can reach 1.6W shield at 106 intelligence.
shortcoming:
1. I really can’t find any shortcomings, maybe it’s just that the equipment is hard to come by.
equipment
All equipment prioritizes intelligence and dexterity. There is no need to pile up critical hit rate. The critical hit rate of the crampon, the off-hand critical hit rate plus the wizard's P passive, with the blessing of high intelligence, it will naturally be full of critical hits.
Helmet: Recommended dark gold helmet, which combines dexterity and intelligence. I only succeeded with this T5
Clothes: base is optional, prefixed with intelligence + dexterity, suffixed with resistance, critical damage reduction, armor, etc.
Weapon: Dark gold wand, dropped by the wandering mage, can be used to guard the map. Synthesize spell damage/cold damage+crit damage. The core equipment counts. Even if it is a whiteboard, you can bring it with you without a brain, as skates will cause a lot of damage. There are 12 kinds of abnormalities that can be attached to this BD, that is, 96 more spells, which is nearly doubled.
Offhand: The base must have a basic critical hit. Prefix magic, spell damage/ice damage, suffix resistance
Gloves: Base Resistance. The prefix is dexterity + intelligence, and the suffix is armor shattering probability, resistance, and critical damage reduction.
Ring: Opal base, prefixed with Intelligence + Dexterity. Or spell, ice damage, suffix resistance
One of them can wear a red ring, if there is one
Necklace: The base is optional. The prefix is magic power, critical hit damage, and the suffix is armor shattering chance, resistance, or electric shock or ignition chance.
Belt: Dark gold belt synthesizes experimental affixes, this is more difficult. If not, just use the ordinary experimental affix belt first. It will be very comfortable if the synthesis is successful. There are 16 bottles of potion. One bottle will restore 106/4+33=60 mana points, which is a total of 960 mana reserves. Achieve blue amount freedom
Relic: Dragon Heart. Synthesize intelligence, dexterity, casting speed, spell/ice damage, etc.
Shoes: Dark gold skates. Synthetic cooldown, movement speed, and resistance will all work.
Skill
Crampons: Main output skill. Level 21 is almost enough. It is not recommended to synthesize the crampon level from dragon heart. The crampon itself has too little more. The four dots in the upper right corner are only 20more.
Rune Summon: Displacement + Ice, Fire, Ice and Ice Shield 30% damage reduction + a large amount of second-second shield recovery
Ice Barrage: Must bring ice type, 60 more ice damage increased. The lower right corner must be clicked. This is the only place where this BD can inflict frostbite on the enemy.
Fire Shield: defense, damage increase, mainly used manually to increase damage or resist high damage hit skills
Ice wall: constitutes the "fire" in the combination of ice, fire and ice runes, and at the same time gives the enemy a violation mark (Brand), triggers 7more of the P talent and gains a shield on hit. In addition, it also brings 5more to itself, and can also use flame crushing, and more An anomaly. Only wear it if the belt can satisfy the requirement and there is no shortage of mana.
Note!! If the belt is not synthesized successfully, it may be short of mana. It is recommended to replace the ice wall with three fire rune arrows, high-speed mana recovery, rapid buff and 21more, which are also very useful.
talent
Mage: Critical hit rate and critical hit damage can also be moved to mana and shield maintenance nodes.
Wizard: An important node in the middle of the first row, full of critical hits. 15 penetration and a little bloodstealing on the right side are crucial. Dragon Heart's blood loss depends entirely on this blood-sucking point.
Rune: The critical damage reduction node can be adjusted according to the situation. If there is no synthetic belt and rune arrows are used instead of ice walls, which node on the far right below can be clicked elsewhere. Brand's anomaly relies entirely on ice wall hanging.
idol
Bind two 1*4 prefixed ice claws with magic efficiency and elemental penetration, and the suffix is optional. Other supplementary resistance and damage can be done
bless
66 crit damage
75 blue limit
85 full resistance
90 Frost Resistance Shatter Chance
90 armor
Output method
When brushing the map, just use crampons without thinking, then rune summon displacement + brush shield, and set the shield on fire depending on the situation. Generally speaking, there is no need to use ice barrage. At least I have 500 corruption. In addition to needing to dodge and avoid the entry, I can push all the way without any brains without using the Ice Barrage 60more. Quelan, remember to pick up the medicine bottle or drink the medicine yourself
The boss can choose to change to a Jura ring that synthesizes agility, which can increase the agility by 24, and it happens to be within the time of the first wave of ice barrage. The output method is to like three runes first, rune summon jumping face, put ice wall + ice barrage and then hold down the crampon. Fire Shield depends on the situation. Rune Summon and Ice Barrage can be used as soon as they are ready.