In the Honkai Impact game, regarding the question of which teammates Rail Fireworks should be suitable for, the following are detailed answers and suggestions:
- The average single action consumes less than 1 combat skill point: such as "Blade" and "Mirror Flow". They are both characters with strong adaptability to automatic combat, but because their actions consume less combat skill points, it is easier to As a result, the damage increase of the Fireworks talent at the beginning of the explosion is not enough. It is best to cooperate with an auxiliary character that can consume a lot of combat skill points in automatic battles.
- An average single action consumes 1 combat skill point: most output characters are adapted to Hanabi. Hanabi’s pull bars and multiple rounds of buffs increase the frequency of their combat skills and finishing moves, but try to avoid double Output bit teaming.
- The average cost of a single action is more than 1 combat skill point: such as "Blue Sparrow", a single action consumes a huge amount of combat skill points. Each action puts Hanabi's combat skill point supply chain at risk of collapse, and is not recommended. Hanabi's auto-battle teammate. And "Dan Heng" and "Yin Yue" can be used as Hanabi's automatic combat teammates if they are properly matched.
- Characters that generate/do not consume combat skill points in the action cycle are adapted to Hanabi.
- The only exception is "Bronya". Due to the mechanism of her own skill set, it is difficult to fully utilize her auxiliary capabilities during the opening burst of automatic battles. Fireworks alleviate this dilemma to a certain extent and can help Blade and Mirror Style consume combat skill points that are difficult to use. < p> I hope this detailed strategy tutorial can help you effectively adapt to Rail Fireworks teammates.