Back to the Future 1999 is a game that has received very high reviews recently. The skills of Isolde in Back to the Future 1999 are one of the issues worthy of everyone’s attention. If you are not familiar with the skills of Isolde in Back to the Future 1999 If you want to know how to do it, you can read this detailed guide. I believe everyone will understand after reading it.
Isolde is an advanced spiritual auxiliary character.
She can cause the enemy to obtain a large amount of [Burning], and advance herself based on the settlement of [Burning]. While continuously strengthening her own party, she can also automatically attack all enemies.
In addition, she can reduce the enemy's real defense and critical strike defense, and the [Excitement] given by her final ritual can further increase the team's output.
When the battle begins, enter the [Prelude] state, giving all enemies the [Burning] state. When the enemy unit with the highest [Burning] layer loses its Burning layer due to settlement, it will gain the same amount of [Heat], and [Heat] will reach When a certain number is reached, the [Overture] state changes to the [Interlude] state;
When entering combat, attack power increases;
When [Heat] reaches a certain amount, the [Interlude] state changes to the [Finale] state.
[Prelude]: When in this state, the [Pre-ignition] state will be given to all allies at the beginning of each round.
[Interlude]: When in this state, all allies will be given the [Pre-Burning] state at the beginning of each round. When the enemy's target with the most [Burning] stacks reaches a certain level, it will release [Pre-Burning] once to all enemies. Intermezzo].
[Finale]: When in this state, all allies will be given [Pre-Burning] and [Explosive Power] status at the beginning of each round. When the enemy's target with the most [Burning] stacks reaches a certain level, it will be released on all enemies. [Intermezzo] once. When releasing [Intermezzo], the power of the spell increases.
[Intermezzo]: Group attack, causing real damage to all enemies. This damage will be calculated based on the number of [Burning] layers carried by the enemy targets.
A group attack, causing realistic trauma to 2 enemies and giving the target the [Burning] state;
When in the [Interlude] state, the penetration rate increases;
When in the [Finale] state, the penetration rate is further increased.
The group is weakened, reducing the critical attack defense and real defense of all enemies;
If the target has the [Burning] status, the effect of reducing real defense will be increased.
The group is weakened, and the main target is given the [Burning] status, while other enemy targets are given the [Burning] status, and all allies are given the [Excited] status. [Intermezzo] is additionally used, and the power of this attack spell will be based on the main target. The number of overflowing [Burning] layers increases.