The lineup recommendation for Balatro’s 2.5 billion super Hu head card flow is a problem that has received relatively high attention in the game. As for the lineup recommendation for Balatro’s 2.5 billion super Hu head card flow, it can be easily solved as long as players follow the steps mentioned below.
First of all, the magic deck started, and I used the Tarot card world to buy a bunch of spades. In the early stage, I relied on the angry clown (spade + 4) to transition to the flush, and I barely used the smiling expression (face card + 4). As a result, Suddenly the core card appears: Joy and Sorrow (rare): The face card is triggered again, and now the face card of spades is determined to flow.
To operate the game, keep your money at least 25, buy more tarot cards and focus on adding money (temperance, hermit), turn spades/wildcards (lovers), add points (gather strength), and turn JQK into a multiplier by the way. Cards (queen) and planet cards are used to upgrade flush and flush full houses.
The final lineup is as follows:
Overall analysis of the deck
Core: Joy and Sadness (rare) retriggers the head card
Chip growth: Hiker (rare), permanently adds four chips. Due to the red wax seals affixed to the Joy and Sadness and the déjà vu in the Phantom card, the chip grows very quickly, and finally the stack has reached +144.
Magnification: Smile expression (normal). The face card repeatedly added four. Originally, there was the Angry Clown and the spade plus four, which overlapped with his function. Then, he made a choice in front of the soul card that suddenly appeared and replaced it. As a result, another most critical card was found below.
Index: Trimblay (Legendary), a real heavyweight. I vaguely remember seeing this legendary card in a video, but I didn’t expect this one to actually come out. This is why I say I’m lucky.
The negative card was swiped with negative labels and double labels. Based on the principle of more, the better, it seemed to be quite useful in the end.
Hanging Chard (Common). Probably the strongest among the negatives, the first card triggers twice, be sure to play the one with the red mark, and the hiker's growth is doubled.
Weird Clown (Normal) : There are three +12 multipliers
Joker (normal): +4 multiplier
Funny Clown (Normal): Flush +10x
Smart Clown (Normal): Flush +80 chips
Unreached limit: DNA (rare), baseball cards replaced. I thought about slowly filling up the red wax seal Q and K, and finally flushed the full house (this is much more upgraded) and five red wax seal multiplier cards, which should be the upper limit of this set. Unfortunately, I came too late and ended up losing the small blind.
It's a pity that I didn't get the blueprint, otherwise it should have lasted longer.