This time I bring you a DNF mobile game review. In fact, many people don't know how to solve it, so the editor will give you detailed steps to solve this problem, so that you can solve this problem in one go.
Although the official emphasizes that this test is a paid deletion test and does not represent the final quality and performance of the product, this version is more mature than the previous test version, including the plot, which is almost the same as the final public beta version. Undoubtedly getting closer.
The game can create five characters by default. There are still not many playable professions in this test. There are five professions: Ghost Swordsman, Fighter, Sharpshooter, Magician and Priest. Ghost Swordsman can be changed to Berserker and Devil May Cry. , the fighter can change his job to Qigong Master and Sanda, and the sharpshooter can change his job to Wanderer and Big Gun. Magicians can change their profession to elemental or magic, while clergymen can only choose wet nurse.
Although compared to the current PC game, there are relatively few professions and job-changing branches, such as White Hand, Blue Fist, etc., which have not been launched for the first time. However, considering that the original intention of the game is to retain the experience of the 60 version of the PC game, from the long-term operation From a perspective, there is no problem.
Like the test version 4 years ago, this test version still maintains the retro 2D pixel style that old players like. It can also be played on mobile phones with mid-to-low-end configurations, and the picture performance is good.
However, there are some more obvious changes and adjustments compared to before. For example, the blood bottle is now a green bottle, some of the yellow and red special effects have been changed to gray and black, and the previous red eyes of the berserker have also become black eyes. , the big gun has become a firefighter, and the flamethrower skill has become a fire extinguisher... In addition, the appearance and drawing of some characters have also undergone a lot of adjustments, but for those players who just want to enjoy the graphics, such changes do not matter.
Fatigue points will be consumed when moving between rooms in the dungeon. If the fatigue points are insufficient, you will not be able to enter the dungeon. Each character has 100 points of fatigue per day, which can be restored with fatigue medicine or automatically restored at 6 a.m. every day. Characters can change jobs at level 10, unlike early PC games where you can change jobs at level 18.
It may not be that difficult to keep the look and feel roughly the same as the PC game, but it is not that simple to retain the feel of the original version, and a lot of effort has been spent on this game.
Take the gunnery master as an example. Skills such as Gatling and Flamethrower that require long-pressing in the original version are thoughtfully added in the mobile game. A prompt slot can be intuitively seen when the skill will end.
Not only that, the game also has skill buttons that release different skills by sliding in directions. Those ultimate moves with unusual spacing can be placed in this type of button. The operation is not much different from the original, but the screen will not be filled with buttons.
At the same time, in order to facilitate players' operation, the mobile game version also has settings such as "one-click move", which can be matched at will. Some skill combos that are often bound and released can be combined into a cycle key through settings (this is a feature that is also implemented in the later stages of the PC game). You only need to repeatedly click the button to activate multiple skills consecutively, without having to worry about the embarrassment of being unable to press the button. Therefore, even after switching from keyboard to touch screen, the game's combat still maintains a high-speed and silky feel.
The mobile game version still conducts transactions through the auction house. The currency is traded using a new type of Terra coins, and gold coins become ordinary consumption currencies.
In addition to purchasing basic props, equipment, and materials, the Terra coins obtained from transactions can also be used to purchase various shopping malls, coupons, etc. (provided that other players sell them). The krypton gold coupons and RMB are 10:1. exchange rate. In the auction house, you can buy fashions, pets, gift bags, even decorations, and synthetic props, so as long as a player sells them and you can earn enough Terra coins, then buying sky suits for free is no longer a dream.
Although gold coins are just ordinary currency, they are not completely useless. After all, they are needed to repair equipment, strengthen equipment, and open warehouses on a daily basis. Ordinary warehouses only need gold coins to expand, and shared warehouses can also be expanded with Terra coins without additional krypton gold.
To strengthen the equipment, you no longer need to find Kelly, but you can strengthen it yourself at any time through the function keys in the lower right corner. To strengthen, you still only need to consume furnace charcoal and gold coins. However, in order to fear that some players will take advantage of it, it is limited to 50 enhancements per day.
The game also adds a new enhancement charging system. If enhancement continues to fail, the enhancement charging slot will increase. Once the slot is full, the next enhancement of the equipment will be successful, which is a guaranteed mechanism. The setting of strengthening broken equipment in the PC game has been directly canceled in the mobile game. In this way, the enhancement cost will be significantly reduced, making it more user-friendly.
The mobile game is based on the 60 version of the PC game. The modification of skills and the reduction of skill learning levels allow the early process to advance at a very smooth pace without the feeling of being in jail. In addition to the clear dungeon gameplay, the game also retains some classic dungeons and abyss content (such as Tower of Delusion). After exhaustion, you can consume specific tickets to continue playing additional game content, upgrade or brush equipment. Material.
The game still retains the PK field function. In addition to the original ranked casual gameplay, it also adds some special gameplay content, such as two-player casual team matches, super brawls for collecting props, etc. At the same time, basic battle points can also be used to purchase and redeem some props. The PK field will balance the levels, and all skills are open to players. You can also add, subtract, and wash points at will.
The new Super Smash Bros. is a 3v3 Q version of the duel. There are restrictions on skills. Some ultimate moves cannot be used. Blue also has an upper limit, so you cannot use skills all the time. Otherwise, you will have to draw A after all the skills are used. The basic gameplay is It means making good use of various terrains, cooperating with teammates, opening treasure boxes, releasing props, and attacking the opponent. Through these methods, you can gain points. In the end, whichever side has the highest points will win.
Overall, the DNF mobile game that has been tested many times can make people feel nostalgic, but the playing experience is still very comfortable. The retro pixel style is in line with the current trend of nostalgia, so even if it is a It is an old game, but it still lacks the sense of age when played. It can be seen that in those moments when players have raised their hopes but were disappointed, DNF has quietly done some improvement work behind the scenes.
Although time has changed for you and me, the DNF mobile game has finally arrived, and judging from the current situation, the performance at least will not disappoint. This is the best gift for players who have been waiting for a long time.
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