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Pokémon Vermillion Rules F Flower Healing Ring Team Strategy
The reason why this team was formed is because I like Flower Healing Ring. After the ban on Rule F was lifted, I immediately wanted to form a team with Flower Healing Ring. In addition, I thought the new Waves Water was very cool, so I thought of forming a Sunny Day team. After less than three months of testing, the combination of tactics was changed many times, and finally a delicate balance was formed. Both output and zone defense were good, and it was able to fight when encountering high speed, space, and reinforcement.
1. Fa Jie is responsible for the first blast to disrupt the opponent's rhythm. There is a high probability of Tai Jing. The magic shine with the help of Sunny Tai Jing 1 is indeed the opponent's Fa Jie, and will not be killed by the opponent's high-speed Fa Jie;
2. The Coal Turtle can be used as a first aid or rear-hand output. After replacing it, it waits for space opportunities. It originally brought hot air, but there was almost no chance to use it, so it was changed to help. Since it only brought fire breath and opened space late, in the end It has been experimentally proven that extending sunny days is more useful than charcoal;
3. The Tiger God is a standard Tiger God. Due to the possibility of space, the effort value does not increase the speed;
4. After careful consideration, Kapu Orangutan gave up the grass slide and focused on rotation;
5. The flower therapy ring has double defense balance, which makes meditation more comfortable. You can also consider switching to photosynthesis to restore your own blood, but in that case, the leftovers will have to be replaced by a convex helmet;
6. The standard configuration of Bodangshui has no chance of playing in actual combat. The Bodangshui team does not go to Bodangshui. It is reasonable. After encountering Chihou Ba, he suddenly had a whim and changed it to a weakened configuration. After that, he encountered Chihou three times. Ba, through crazy substitutions to reduce the attack, won the three games with almost full health of three heads, mainly because I like the shape of the undulating water, so I reserved the seat. If you don't like it, you can completely switch to other elves with black mist. Of course The mine configuration itself will also have the effect of confusing the opponent.
A typical case of Bo Dang Shui and Tiger God intimidating the opponent into a fool:
On the joint defense end, it is most reasonable to replace the Coal Turtle with the Orangutan, the Orangutan with the Coal Turtle, and the Fat Sister with the Roaring Tiger. There are mainly four selection modes. The first-hand space mode has a greater disadvantage and is therefore not considered:
Explosion Mode: Hair Turtle - Orangutan Flower
Rotation mode: Fahu-Sanghua
Shifting mode: Fahu-Huagui
Weakened mode: Shuifa-Tiger (the one who fights is Chiroba)
The character and effort values are configured as follows:
Flapping hair, timid HP140 Special attack 252 Speed 116;
Coal Turtle, calm HP 252, special attack 252, special defense 4;
Blazing Roaring Tiger, be careful HP252 physical defense 100 special defense 156;
Bang Bang King Kong Ape, stubborn HP 252 physical attack 244 speed 12;
Flower therapy ring, bold HP252 physical defense 156 special defense 100;
Waves in the water, timid HP 252 special defense 172 speed 84 (final speed 154 including driving energy is faster than the full speed ancient jade fish with scarf).
I just thought of these first, because recently pTCG drew a card and drew Gaohan Guluton. Who asked you, in the future, God War will consider forming a Guluton team.