The Vitality Knight game is a game loved by many players. Friends are actively exploring various gameplay contents. Then there are many questions. For example, if you don’t know the challenge factor of Vitality Knight’s built-in accessories, if you don’t know This will greatly affect your enthusiasm. In response to this problem, the editor of Source Code Network has compiled relevant content below. I hope it will be helpful to everyone.
Introduction to the challenge factors of the built-in accessories of "Soul Knight"
introduce
Except for weapons in the hands of mercenaries, non-attackable weapons, and red-quality weapons and magenta-quality weapons, all weapons come with an accessory (except one-time accessories).
Accessories will not be obtained by fishing (to be confirmed).
Reforged weapons also come with accessories.
Weapons without accessories will be equipped with accessories in the next level.
If you purchase this factor from the store in Rosemary Island Travel mode, the factor will take effect on the weapons on the product column in the next round.
If a mercenary picks up a weapon with accessories attached, the weapon will still be affected by the bonuses of the accessories. If the mercenary puts it down, the accessories will not drop.
Under the weapon recast factor, if the switched weapon is not suitable for the accessories of the previous weapon, the accessories will be randomly switched.
This factor may affect pets, followers (such as elf NPCs), friendly units summoned by skills (such as the guardian elf summoned by the elf first skill, the flying sword summoned by the sword gourd), and the weapons of the mecha, but they may not Effect.