In fact, in Arknights, from time to time we will encounter the problem of the basic skills of the new operators of Arknights Operation Crystal Arrow. In fact, there is no need to worry, this problem can be solved with these few small steps.
fuse
Elite 2: When stationed at the manufacturing station, productivity is +20%, and for every bottle of Ursa stew, the maximum warehouse capacity is +2
It is suitable for newbies to use. For veteran players, if you have enough operators and a complete system, you can directly ignore this infrastructure skill.
bimonthly
Elite 2: When stationed in the reception room, the clue collection speed is increased by 5%, and each point of intelligence reserve is increased by an additional 5%.
The effect of the reception room, even if it is not mentioned, has little practical significance and the benefits are not much good.
doctor
Elite 2: When stationed in a dormitory, the mood of all operators in the dormitory will be restored by +0.2 per hour (the highest effect of the same type will be used)
You can consider working in the dormitory to speed up your mood recovery, but it is generally useless, because there are others who are better than him, and if you want to use him, you need to be more refined 2
Ella
Elite 0: When stationed at the assistance position in the training room, each defensive/offensive operator in the infrastructure (excluding deputies) will increase the current operator's specialization skill training speed by 10% (effective for up to 4 operators)
Elite 2: When stationed in the control center, it is easier to obtain clues that are not already on the clue board, but the mood consumption of other operators in the control center except yourself is +0.25 per hour.
In the end, it was of no use. The effect of the general elite 0 infrastructure skills was really not good. The linkage infrastructure skills in the last issue were specially designed to serve lazy people. The infrastructure construction of Amiya/Shihuaiya was not off work. This issue is even far worse. In the last period, the total offense/defense this time was only 20. If you include the first period, it only reaches the upper limit of 40%. Although it can still move permanently, it is unnecessary and they are all useless mascots.