The Soul Knight challenge factor is a special difficulty mechanism of the game, which can add additional buff effects to players. There are many ordinary challenge factors in the game, which are mainly divided into three categories: malignant, neutral and benign. Today I bring you an introduction to the attack speed halved challenge factor of "Soul Knight". This is one of the common challenge factors. Friends who want to know how to obtain this [attack speed halved] challenge factor and what its effects are, don't miss it!
Introduction to the challenge factors of "Soul Knight" attack speed halved
introduce
Weapon attack power is doubled, and attack speed (charge time is doubled) is halved.
Does not affect the attack speed of weapons burst mode (such as improved submachine guns) (to be confirmed).
Affects weapons that increase attack speed over time (such as the Red Dragon Gun), and their maximum attack speed is halved.
Weapons that have their attack power halved over time (such as the Hakuin Machine Gun) have their attack power reduced offset by this factor.
Does not double the damage reduction effect of certain weapons (such as the Hakuin Machine Gun).
Weapons that affect vehicles.
Influence bots (to be tested).
Affects Engineer's turret (to be tested).
Affects the bonus of accessories (to be confirmed).
Does not affect direct damage caused by non-weapons.
Makes weapon knockback stronger (to be confirmed).
The Berserker Statue bonus is calculated after this factor.
Does not affect talent bonuses (such as Poison Shield, Laser Bold).
The halving of the attack speed can be mitigated by the berserker's first skill, Fury (at this time the attack speed is increased by 50%).
Can be offset by the attack speed multiplier.
The charge acceleration talent can offset the doubling of charge time.
The Berserker's first skill, Fury, can offset the halving of attack speed.
This factor will show its greatest disadvantage in melee weapons and control weapons.
Because the attack speed of the Hakuin machine gun will accelerate to about 2 times after 1.5 seconds (and the energy consumption will drop to 0), this factor has a low impact on its damage per second, which is quite beneficial to it.
Does not affect the Blessing Cane factor.
anecdote
The attack speed halving factor was added to the game together with the challenge factor system in version 1.9.0. At that time, the following bug appeared:
Ax weapons and missile weapons are not affected by this factor.
Weapons that increase attack speed over time (such as the Red Dragon Machine Gun) are not affected by this factor.
The above bug is fixed in version 1.9.2.
With the damage bonus of this factor, the attack damage of one punch is 1998. However, before version 2.0.0, due to limited space, the weapon's numerical panel would only display the attack power as "199".
Afterwards, the font will be automatically reduced when the value length exceeds.