In Heroes of Another World, if you want to obtain strong combat power, you can only obtain it by studying the game content. Here today, what the editor of Source Code Network brings to you is the professional strength ranking of heroes from another world in the game. If you want to solve this problem and quickly improve your combat effectiveness, then don’t miss the editor of Source Code Network. This guide was brought by you.
Ranking of professional strength of heroes from another world
1. Warrior
As we all know, soldiers can only open up wasteland to prevent war.
Shop 2500 Rune Stones - Giant is a must.
When you unlock talents after level 60, wear whatever mastery equipment you have.
Level 100 talents are activated, and there is basically no lag.
250-290 requires a lot of dodge/parry
Generally speaking, it is scratchy, but stable. You need to keep an eye on the block CD, which means you need to replenish the BUFF every 10 seconds. If you want to play faster, use Tear. If you are lazy, just rely on flat A.
Summary: You can open up wasteland.
2. Knight
The most important thing for a knight is defense, and there are no other terms and attributes that are deliberately developed.
The 2500 rune stones and boxes in the jewelry store are the best ones (not essential). If you don’t have them, you can also use ordinary jewelry.
After level 60, activate talents and try to dodge/parry as much as possible.
The level 100 talent is activated, and the defense is improved to a higher level.
Because anti-riding relies on armor to deal damage, and high defense can make you tough.
The speed of land reclamation is not slow, you need to keep an eye on the 30-second Holy Seal BUFF, the CD of interrupt skills is fast, you have blood recovery and are invincible. Personally, I think anti-riding is the first occupation in land reclamation.
PS: There is a niche genre called flash milk riding. You can search for it and many masters will teach you how to play it.
Summary: It is recommended to open up wasteland.
3. Death Knight (DK)
It's really useless. I suggest you play it as the last profession. You can train it to 150 in the early stage to get a mount, which may be its only role.
Not to mention anything else, let’s take the next one away.
Summary: Never open up wasteland.
4. Mage
Mages are roughly divided into two main genres: Fire Mage/Ice Mage.
2500 Rune Stones in the Fire Magic Jewelry Shop - a must for Pyrotechnic Stun.
After level 60, activate talents and try to maximize critical hits and recovery.
In the later stage, the critical hit will be full, followed by recovery, and other stacks will increase the damage.
Never release Pyroblast just after refreshing it. Be optimistic about the BOSS stun debuff and maximize control.
The main places where the game gets blocked are the group of monsters and the bosses that forcibly increase the CD.
Ice Mage: Because of the ice spikes given during the Chinese New Year, many 0K players also enjoy the pleasure of playing Ice Mage.
The 285 off-hand also prevents Ice Mage from relying heavily on critical hits to return blue necklaces and five passives (as long as you don't play Gatling).
Most of the ice skills are just driving wooden piles, which is very simple.
Summary: You can open up wasteland.
5. Warlock
Warlocks must have Purple Fatty. You can play without Purple Fatty, but it won't be fun to play.
But then again, even if there is a purple fat man, it will be uncomfortable if the rating is not enough to play.
So the summary is to play Warlock, either with krypton or with all resources.
Summary: Gan Emperor or Krypton Lao can open up wasteland.
6. Pastor
The profession of priest can be based on two magical skills.
Mind control-directly kill the BOSS.
Silence - Interrupting spellcasting - Individual self-destruction BOSS cannot release self-destruction - Individual resident BOSS is in suspended state (150 Green Dragon HP recovery).
The technique does not have a fixed cycle, it requires rhythm (that is, you can’t just press what’s good).
Summary: You can open up wasteland.
7. Thief
The thief profession is not recommended as a land reclamation or main player profession.
3S thieves or double thieves require a long time and specific items to succeed.
Moreover, it is more troublesome to clear the bank account, and people who are in a loop are very confused (Who am I? Where am I? What am I doing?).
The only function is to obtain epic red weapon materials, and it can only steal red weapon materials, because if thieves enter epic equipment, they will only produce thieves' equipment, and they cannot be put into public banks.
Some people will say that you can steal the mount.
I think the drop rate of the mount is like this. If you are lucky, you can get it without a thief. If you are not lucky, a thief can't get it out even if you break your hand.
Summary: It is not recommended to open up wasteland.
8.Hunter
The hunter profession is relatively "cheap" and requires more manipulation, and is very playable.
The advantage is that the accessories can be purchased for free, and even rune stones don’t need to be spent.
The necessary thing is the passive knockback.
The only choice is shooting talent.
In the early stage, the D4 two-piece set + T4 two-piece set can be used forever, and then 150 for the fear bow can also be used for a long time.
In the later stage, it will be directly T14 four-piece set, or even T17.
It should be noted that both traps and back jumps must choose charging glyphs, so that you can have the BOSS in the palm of your hand.
The only drawback is that it is easy to die suddenly if your hands are weak or you throw away skills in a panic.
Summary: You can open up wasteland.
9. Druid
Druid~ It is more friendly for 0 krypton to play balance. The balance druid is also called Gugu, or bird druid, and blowing druid.
As the name suggests, it means unlimited blowing.
2500 accessories are required to refresh the typhoon.
Required jewelry
Then the T10 two-piece set is a must.
In this way, one winding can be controlled for 5 seconds, and then the glyph does not require energy to refresh the typhoon.
However, it should be noted that Balance druid cannot be the first profession because it is difficult to play before it is formed, the damage is not enough, the hardness is not enough, and it is very tiring to play.
It is recommended to start with a number up to 150, acquire equipment, and have enough reputation to exchange for accessories, and then play again.
Summary: It is not recommended to open up wasteland.
10. Shaman
Because I haven’t played Shaman specifically, I don’t have much experience. To put it simply, there is a totem skill, which taunts for 3 seconds and has a CD of 5 seconds. There is a set of lightning arrows that reduce the skill CD. In theory, it can wirelessly taunt the BOSS. It may be the only one. The only drawback is the lack of blue. There is also a style of one-skilled milkshasa.
Summary: Unknown.