In fact, in Mobile Fighter, from time to time we will encounter the question of which characters are good at the start of Mobile Fighter Fusion. In fact, there is no need to worry, this problem can be solved with just these few small steps.
1. Mirvis
The 3rd skill has good group control and group armor breaking effects, and killing the target with the 2nd skill can refresh the CD. Pushing the map means always refreshing the 2nd skill. In terms of the arena, the three skills of group control + armor breaking are basically stable when the team gets the first move.
2. camp
The panel monster has the second highest attack power and speed among all characters. It can reduce the attack power of the enemy group and the speed of a single target. It can pull the bar up to 100% to generate additional rounds. In addition, the single target skill multiplier of the three skills is very high, which can directly kill the opponent.
3.Alice
The strongest four-star auxiliary character, which can give teammates extra turns and increased attack power. It performs extremely well in level A. In the arena, with AOE high-damage combinations such as Nin or Liuli, you can achieve the effect of an instant kill at the beginning, giving teammates attack BUFF and re-activation, which has a miraculous effect.
4. In addition, the ninja given by the novice Shilian is very easy to use and is very strong in both pvp and pve. R-carded Neo's overall attack buff is good no matter what time it is. Finally, there is Shura. Players save diamonds to use them to draw Shura. The equipment has health and attack power. It has high output and can resist.
The above are the recommendations for training the opening characters in Mobile Fighter Fusion, and these characters can all be used for training, and they are quite good.