"Rainbow Six: Siege" currently has a total of 20 characters available, of which 1 is free and the rest are paid characters. Since it is a paid character, of course you need to think carefully before using it. Newbies don’t know anything? Then take a brief look at the usage reviews of all characters to see which one is most suitable for you.
Free characters
New staff
That's the salute.
Disadvantages: No special abilities, guns cannot be attached.
Advantages: "I like IQ's gun, but she is so fragile." At this time, you can choose the new one. "Should I bring explosives or flash bombs?" At this time, you can choose the new one.
PS: The new players on the offensive side are as fragile as their IQ.
But overall it is not recommended.
paid role
british special air service
SAS Thactcher
Special ability: emp grenade
Disadvantages: It cannot carry grenades, and its own abilities are not lethal, so its firepower has no AOE.
Advantages: Everyone knows about emp. It can destroy mute's wifi through walls, bandit's generator, kapkan's mine mixer, etc., and it can also cause small dots on the sights of enemy firearms (remember Call of Duty 6? ), and pulse's heartbeat monitor cannot be used for a certain period of time.
As for firearms, you don’t need to look at the PC version. The mouse can work wonders. As for the console version, I personally think the two guns of this character are excellent.
SASSlege (Wang Dachui)
Special ability: Of course, hitting doors, walls, and iron walls with a sledgehammer won't work.
Disadvantages: The advantages are not obvious enough. The action of smashing the wall is too slow. If the opponent aims at the position where the sledgehammer hits the wall, the sledgehammer will basically be GG. Moreover, most offensive and defensive characters can carry C4. Ash's explosive bombs are safer and more effective than the sledgehammer's tight-fitting wall breaking. Therefore, the positioning of the sledgehammer in the passerby game is rather awkward. Personally, I think the use of the sledgehammer should be in thermal explosion and Ash. Breaking through the wall is to use the cover of explosions to locate weak enemy defenses.
Advantages: The special ability is to use a sledgehammer to open a wall, which saves explosives and is faster than using explosives. However, breaking the wall will make a larger hole, unlike explosives that blow up the entire wall. If you break the door, the risk factor for novices is higher. , you must learn from the experts to smash the door without getting hurt. As for firearms, shotguns and rifles can be equipped, which means that the sprayer can choose the rifle according to the map, which will increase the chance of survival when encountering the defending jungler in the aircraft map. The attachment can be equipped with a grenade, which guarantees a pretty good AOE. I recommend it, but I feel bad that it has no hair.
SAS Smoke
Special ability: Release poison gas bombs, which are exactly the same as the operation mode of C4, but it will not make a beeping sound like C4 after being placed.
Disadvantages: One of the optional firearms is a high-speed and low-power submachine gun, and the other is a shotgun. Both of them are close combat, so the playing style is biased towards roaming, but with his own abilities, he feels like a stickler.
Advantages: Time-delaying madman, shield-abusing madman, can bring C4 himself, special ability is poison gas bomb, poison gas bomb not only destroys shield, but is also useful for delaying time in the end game.
SAS Mute
Special ability: launch a jammer, which looks like wifi.
Disadvantages: IQ is not bad, but if it is really defeated by emp, the jammer itself will emit a buzzing sound, which will affect your hearing of the enemy's footsteps when you are squatting in the pit.
Advantages: The special ability is really strong, interfering with all the enemy's equipment that needs signals, wall-blasting explosives, drones, fuze's cluster charge, blocking detection and blasting is simply nice, especially blocking detection (both at the beginning and at the beginning of the war) great).
The firearms include a shotgun and a submachine gun, all with good performance.
Mute is almost a must-have character in the passerby game! Because his defensive effect is too strong.
Editor in charge: Mr.Ch Xiansen
FBI
FBI Thermite
Special ability: Blow up reinforced wooden walls.
Disadvantages: Well, I can't find any shortcomings. The appearance rate is very high. Please add some shortcomings.
Advantages: It can be used to blow up wherever the emp wants, and is very useful for breaking deadlocks. It can also be equipped with grenades and ordinary explosives. Ordinary explosives can open walls, and special explosives can open iron walls. It can carry shotguns and rifles, and can be used for both short and long range combat. He I personally think that rifle is very useful.
very good
FBI Ash (Grenade Girl)
Special ability: long-distance grenade to open wooden walls and doors.
PS: The so-called grenade of the grenade girl is not the common grenade that we often see. It has a curvature and can be ejected when encountering obstacles. On the contrary, it goes straight, stops when encountering any obstacle, and explodes after one second, so it is not suitable. Blow up people. If you really want to blow up people, please aim at their footsteps and launch.
Disadvantages: The attacker cannot win by squatting, so Ash's naturally low armor becomes her shortcoming, and the two optional firearms are rifles that are slightly overlapping. The terrible thing is that one of the rifles has high performance in all aspects. Compared with the other one, which one looks better in hand.
Advantages: It has strong mid- and long-range combat capabilities. Its rifle is good at mid- and long-range combat, and its grenades can open walls at long distances. It avoids installing explosives to blow up doors and destroy wooden walls. It is a very safe way of destruction, but it will be damaged by jaggers. restraint.
FBI Pulse (Heartbeat of the man in sunglasses)
Special ability: You can use the heartbeat sensor to detect the location of enemies across the terrain. The male character in the game should be responsible for his good looks.
Disadvantages: Nothing too fatal, not suitable for being a stickler, and when you use the heartbeat detector, most of the screen is red, which affects your vision in the distance, and I personally feel a little slow when the heartbeat detector is put away. Because when you use your heartbeat, it doesn't always stay still. If you move, it will make a sound. If the enemy engages you in a firefight based on your voice, it will be a bit painful for you to put away the instrument, but overall the disadvantage is not big.
Advantages: Wooden walls, door and grass, everything. Although fragile, it runs fast. It has special abilities and can be equipped with shotguns and submachine guns. It can be said to be perfectly adapted to the requirements of a wandering role. It can also carry C4, so it is not particularly scary. Shield, a character with a very high appearance rate.
As firearms, you can bring shotguns for small maps and submachine guns for large maps. The submachine gun's firing rate is a bit slower.
FBI Castle
Special abilities: Doors or windows can be sealed with iron armor and cannot be penetrated by bullets (looks like Glaz's sniper can do it, not sure haha), can be exploded, can be broken open by a sledgehammer, can be broken open many times in close combat, ash can be opened safely , restrained by ash.
Disadvantages: After the iron armor seals the door, the defender is a little slow to open the door. If you want to open the door to support or fill positions, it will waste time. It cannot prevent fuze from releasing cluster charge.
Advantages: If you want to open the door, you have to put explosives. If you put the explosives, I will beat your feet until they bleed. If you blow up the door on the opposite side, you will be clearly informed that the door here has been blown up. Unlike wooden doors, which can sometimes be cracked open by enemies in close combat and then explode your anus. , Iron Armor is very useful in the end game.
The firearms can be equipped with shotguns and submachine guns, with balanced armor and speed. They can be used as defenders or wanderers. Of course, I wait for everyone to be in position and then close the door and squat.
Let’s play at a 50/50 rate, just have fun, that’s ok.
Editor in charge: Mr.Ch Xiansen
National Gendarmerie Einsatzgruppe
GIGN Montagne (large long shield)
Special ability: The retractable shield completely protects your front, so you don’t have to worry about being shot in the head or feet.
Disadvantages: You can't shoot when using special abilities, and your movement speed is also very slow, but remember not to use full shield all the time. When someone ignores you and hits your teammates, take out your pistol immediately and be decisive. If there is another shortcoming, it is that the individual soldier ability is too poor.
Advantages: It can really protect teammates. It has a strong impact on enemies in narrow terrain. I am a little afraid of c4, but c4 is really not a missile and may not be able to blow you up. Moreover, the defensive role is not human c4, so it is very strong in 2v2 combat.
You can only carry pistols as firearms. The revolver is very powerful, but the amount of ammunition is a little small, so it is accurate.
GIGN twitch (old driver)
Special ability: Use a special drone. The special drone is equipped with a certain amount of ammunition. The weapon of the drone emits electric current from the sound. There is an ammunition limit. Hitting the enemy will deduct 10hp. Hitting the device can destroy it ( wifi, c4, thunder, etc.) cannot open walls and doors, and special drones cannot jump! Can't jump! Can't jump!
Disadvantages: The special drone is slightly restrained by the shotgun. After the special drone blows up, you become a new recruit, and you are easily killed and humiliated by a knife when playing with a car, haha.
Advantages: Drones look more powerful than humans. . . Before attacking, you can go in and dismantle the enemy's equipment, or you can go in and disrupt the situation with electromen during the war. The latter and the former are both very useful. Of course, if the area you attack is relatively narrow, you can use a drone to disrupt the situation when your teammates are exchanging fire. If the space is not cramped, then we should just use the gun and do it together.
As for weapons, a rifle and a single-shot rifle both have good performance and are suitable for this character. Some people say they are useless and nonsense.
GIGN Doc (Doctor)
Special ability: Use the hormone pistol to rescue teammates remotely. If you are injured, you can quickly use the hormone pistol to save yourself. The person rescued by the hormone pistol has 75 health points, and the person who is lifted up has 50 health points.
Disadvantages: The special ability is too monotonous and focuses on support, so the firepower is mediocre, the movement speed is slow and the sound is loud, so it is not suitable for roaming. If you have to roam, it wastes the part of the special ability to save teammates.
Advantages: Meat, long-distance rescue is very safe, and it has a lot of blood. You must know that the difference between one more person and one less person is really not small. The cool thing is that many times when both you and the opponent fall to the ground, you can save yourself. But no.
Firearms: MP5 and shotgun. If you bring a shotgun, you may be weak at medium and long distances. It doesn’t matter. You can bring a revolver with a pistol. I personally like this character, a stickler.
GIGN Rook
Special ability: Put a pack of armor on the ground, which will increase everyone's armor value to 3. Those with a natural armor value of 3 will go up to the next level.
Disadvantages: It is exactly the same as Doc, and the gameplay is even more boring than Doc.
Advantages: Armor value is very important in combat! In addition, he can increase the roaming character like pause to three points of armor without losing movement speed, and it can also increase the probability of teammates being knocked down rather than killed. All in all, rook's ability effect is really the most simple and crude. .
The firearms are exactly the same as the doc!
Editor in charge: Mr.Ch Xiansen
russian special forces
Russian troops Glaz
Special ability: His main weapon is a sniper rifle with excellent performance, well, long-range role.
Disadvantages: Although the sniper rifle can be switched to short-range mode, the rate of fire is still limited, and the enemy has no choice but to squat without showing his head.
Advantages: Long-range fire support is very powerful, and the weapons are powerful. After installing a silencer, the silencer effect is obvious due to the long distance, killing people invisible.
Weapons sniper rifle, pistol, no grenades.
The appearance rate is very high, and it is good to play well. Remember, if you play Glaz like a World War II sniper without firing or changing positions, you will become a team cancer. Please provide timely fire support to teammates who are exchanging fire.
russian army fuze
Special ability: Place a device on a wooden wall or door or on the floor. This device can help several bombs pass through obstacles and kill enemies. It is a very powerful character. The Hostage Bureau must be careful to blow up the hostages.
Disadvantages: Hmm, there are no major shortcomings. Feel free to add more.
Advantages: In addition to new recruits, he is the only character on the offensive end who can choose a shield or a rifle as his main weapon, which increases the comprehensiveness of the team's lineup. His special abilities are very powerful, and he can kill and force enemies to change positions. .
Gun shield, rifle, pistol, no grenades.
Overall recommendation, quite fun and very powerful.
russian troops kapkan
The special ability is to place mines on doors or windows. The person who triggers the mines will die without falling to the ground.
Disadvantages: To be honest, it is really a cruel choice to mix thunder, to be honest.
Advantages: Some mines can be used to seal roads. Sometimes the enemy on the other side cannot destroy your mines.
The firearms include a submachine gun, a shotgun (it's a shotgun, I guess), and a c4.
The appearance rate is very high, but the special ability feels a bit useless.
Russian troops Tachanka
Special ability: Place a machine gun for teammates or yourself to use. It is very energetic and does good damage.
Disadvantages: As a defender, it is still a bit useless. The user cannot move when using the machine gun, and there is a sound when using the mouse or the right joystick when using the machine gun.
Pros: Pros are the best shotguns.
The firearms are the same as kapkan.
The attendance rate is not high.
Editor in charge: Mr.Ch Xiansen
German anti-terrorism service
GSG9 IQ
Special abilities: A device on the arm that can detect enemy electronic devices (it sounds awkward to say it), wifi, c4, mine mixing and so on. Although only her eyes and part of her hair are exposed, she has become the most important female character in most people's minds. Sure enough, the mysterious woman is the most beautiful.
Disadvantages: It's brittle. It's just brittle. There's nothing to make up for it. There's no frag grenade. It's useless if you don't use black as a special skill. It's also a bit useless when you use black. Really, to be honest, you can only use a pistol to open the device.
Advantages: Both rifles are very useful. To be honest, you can use special abilities to gain access to wifi through wooden walls and then blow up the wall.
Firearms: Two rifles are very useful, eh, Auntie IQ.
GSG9 Blitz (flash shield)
Special ability: There is a flash bomb on your shield that can be used multiple times to blind the enemy's titanium alloy dog eyes.
Disadvantages: Slow movement speed, of course, this is a common problem with shields. The pistol is not as powerful as the revolver of the retractable shield. The firepower is limited and I am afraid of c4.
Advantages: But blitz's individual combat ability is very strong. I am serious about it. The special ability is very useful in team battles and individual soldiers. Its own shield can protect teammates and itself. It is a highly recommended character.
Cool characters to play with!
GSG9 Jagger
Special abilities: Place characters that can block enemy flying props, grenades, flash bombs, ash grenades, small flying mines with fuze devices, etc.
Disadvantages: The special ability is a little bit useless. Although it is a bit useless, it is only a bit useless. The anti-grenade is passable. You can find cover or turn around to hide with flash bombs. Enemies rarely throw smoke bombs at your feet. ah.
Advantages: The special ability can stop the enemy's grenades and fuze's flying mines (it is difficult to stop all flying mines), effectively preventing damage or being forced to change positions, and there is a carbine rifle among the available firearms, which is very useful, really.
Firearms can be shotguns or rifles, and rifles are very useful.
The attendance rate is not low, just play if you want, haha.
GSG9 Bandit (Pikachu)
Special ability: Generators can be placed on iron walls, shields, and barbed wires to energize them. Enemies will be harmed upon contact.
Disadvantages: Quite a bit tasteless. . . It's really a bit tasteless. . .
Advantages: When there is no emp on the opposite side, it can prevent the iron wall from being cut by the FBI character (it can be cut hard, but it will lose about half of its health), and road closure is also somewhat useful.
Firearms are more focused on melee combat. The submachine gun fires quickly but has limited power. The shotgun does the highest damage among all shotguns.
The appearance rate is not bad, you can play and see.