Let’s take a look at how to use the Apprentice Demon Hunting Group factor. The Apprentice Demon Hunting Group game is a recent hit, attracting many new players to join. Newbies will inevitably encounter many tasks they don’t know how to do when entering the game. This article is To solve the problems encountered in a targeted manner, let’s take a look with the editor of Source Code Network.
First of all, the player must clear the first chapter of the main story and then unlock the nightmare difficulty to unlock this system. Players can see a shining platform and start interacting when they get close to it. The first wonderful magic egg that needs to be seen every day is the factor. One of the main ways to obtain it is that there are four eggs. The first time you knock the eggs, you need fluorite to knock them. Factors will be randomly given to the player and reset after a period of time. If you want to collect the factors, you must block time to knock the eggs.
Then if players play a lot, there will definitely be a lot of Demon Hunting Coins, which can be exchanged in the factor store. Rich locals can also directly exchange them with magic crystals. The effects of golden factors are very strong, and the collected factors can be used in the game. The more there is, the better. Keep the high-level ones, and you can decompose the low-level ones directly if you don’t need them. Blue gives forty factor fragments, purple fifty, gold one hundred. The factor fragments can be used to infuse the astrolabe. After it is full, players can unlock the next hole and insert more factors.
Finally, after the player has inserted the required factors and enters the game preparation room, there will be a table that will display the effect of the debuff. This debuff can be refreshed by using vitality refresh. It is best to brush off the effects that are not beneficial to you, although every day The vitality is limited, but the strange buffs make it uncomfortable to play.
The above is the complete introduction. This thing is closely related to the player's later game experience. The difficulty of each game and the player's game purpose are all very useful things that can be used to make some special modifications.