In the Genshin Impact game, there are many users who don’t know the preview guide for the new card team formation in Genshin Impact 4.5. Next, we will bring users the preview guide for the new card team formation in Genshin Impact 4.5, which can be found in detail on this site. Learn all the strategies for Genshin Impact games.
1. Navilite + Eternal Flow Ceremony
The character card that has attracted the most attention in this update is none other than our Water Dragon King—Navilet. Lao Mi even included his exclusive weapon in the Summon of the Seven Saints. In the first part, we will talk about these two cards directly together.
Navilite's model is very similar to the big world, that is, droplets of raw water are generated through elemental combat skills and elemental bursts. After absorbing the droplets of raw water, Navilite's basic attack will become an enhanced normal attack. From this model, we can see that Navilite has the ability to cause multiple stages of damage, so it is very suitable for our Bennett and various weapon cards. Among the various magic weapon cards, its exclusive weapon in the big world ——The Eternal Flow Ceremony has the best adaptability. Since the enhanced basic attack will absorb the drop of raw water and heal 2 HP, and then consume 1 HP to increase the damage by 1, it meets the triggering conditions of the Eternal Flow Ceremony (the character is damaged or healed twice), so after equipping the special weapon, then Villette's enhanced basic attack damage will change from 1 point of water damage + 2 points of water damage to 2 points of water damage + 6 points of water damage, which is equivalent to 8 points of high damage in one action, which is very powerful. Therefore, Navilite, as the second high-damage water elemental character after Young Master, is very suitable to team up with Bennett to adopt the dual-fire talent flow. For his team, you can refer to the construction of veteran teams such as Flame Dragon Armor or Fire Powder. The following is an example. Give an example.
(Originally, the deck I conceived had a special weapon, but it ended up being optimized away)
Deck sharing code
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The idea of this lineup is also very simple. At the beginning, look for Bennett's talent and Wind Dragon Ruins (used to retrieve talents). In the first round, Bennett acts twice, then take down the Wind Dragon Ruins and retrieve Bennett's talent cards; In the second round, Bennett used his ultimate talent move, and then switched to Navilite to use elemental combat skills; after the third round, as long as safety is ensured, Navilite can start spinning around.
Considering that Navilite needs to stand in circles and is very afraid of freezing or burst damage, the secret card can be brought with Yuwu Huanyou or this version of the new secret - Day of Resistance and Time of Broken Dreams to enhance Navilite's survivability.
In addition to Bennett's damage bonus and weapon cards' damage bonus, cards such as Sashimi Platter, Memories of Remembrance, and Cinnabar Reincarnation can also increase the damage of Navilite's enhanced basic attack by +1, but Jueyun Guoba, Heavy Attack, etc. The other cards are only effective for the first period of damage, so you need to pay extra attention in actual combat. In addition, the second period of damage cannot additionally trigger the counts of the Parameter Transformer, Chang Jiuye, etc.
Let me mention a detail here - although the drop of raw water and Bennett's inspiration field are in the same combat state, when Navelle performs a normal attack, the recovery effect of the drop of raw water will always be settled first, and then the effect of the inspiration field will be settled. Effect. That is to say - Navilite with 5 health volume performs a normal attack while possessing both Inspiration Field and Drop of Original Water. Since the Drop of Original Water is settled first, Navilite returns to 7 health volume, and then the Inspiration Field will not be triggered. Recovery, that is, the blood volume can only be restored to 7 instead of 9. If Villette is unfortunately put into the state of Booming Sparks (after the Encouragement Field) at this time, since the Booming Sparks are settled after the Inspiration Field, Villette's HP will be blown back to 5, which is equivalent to wasting it in vain. Inspire the healing power of the field. Therefore, in actual combat, Navilite's blood volume can be properly controlled in order to maximize the benefits of weapons and various skills.
Navilite's talent has different opinions. Taking the Double Fire deck as an example, although the talent benefits are considerable, it may lead to the problem of incorrect retrieval order in Wind Dragon Ruins, so more actual combat testing is needed.
In addition, due to the reason that the Eternal Flow Ceremony can accumulate counts when being attacked/healed, in addition to Navilite, this weapon also has a good compatibility with the character card of Coral Palace Heart Sea, and can be used as a water condensation weapon in actual combat. Play with new toys.
2. Charlotte
Charlotte's skills basically revolve around her elemental combat skills. After all, the elemental burst is basically no different from Diona's wine mist field except for a little less charge.
In addition to the initial 1 point of ice damage, Charlotte's elemental combat skills will also attach an "instant silhouette" state to the opponent's character being attacked, that is, at the end of the round, it will cause another 1 point of ice damage for 2 rounds. , and may even cause a critical hit (damage +1 if the remaining number is 1 and the opponent has ice attached). At first glance, this is an ordinary 3-benefit combat skill. Although it can cause multiple sections of ice to adhere, it is difficult to fully absorb in actual combat. If you encounter a dance or a skill that can eliminate elements, then the fourth benefit will be It’s hard to type out. But Charlotte has a very outrageous talent card. This talent card makes the value of Charlotte's elemental combat skills undergo a qualitative leap.
After Charlotte is equipped with the talent, as long as the opponent's character has the "Instant Silhouette" state, we can recover 2 points of blood through normal attacks. You know, even with today's Seven Saints summons, there are very few ways to restore health by means other than cooking in the middle of the round (most character skills rely on summons or elemental bursts to restore health). Part of the reason why Double Wind Linnette can resist and fight is that Linnette's elemental combat skills have the ability to restore 2 points of blood volume when her own blood volume is no more than 8, while Charlotte's talent has more blood recovery conditions. It's simple and crude - just use normal attacks. Moreover, the "instant silhouette" belongs to the character state and cannot be eliminated by other means unless the character falls down. In other words, as long as we are willing, the benefits of this round of blood can definitely be fully consumed. Since Charlotte's talent can provide a large amount of healing, and ice-type characters can have freeze reactions with water-type characters, slowing down the pace of the game, Charlotte is very suitable for entering slow decks such as double water/double ice. For example, the cooperation between Xingqiu and Charlotte (example below)
Deck sharing code
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This deck is similar to Double Water Laila, so the play style is also relatively similar. If you get Charlotte's talent card at the beginning, and we are the second player, you can try Charlotte's talent at the beginning, and then switch to Xingqiu to recover through normal attacks; if you don't get Charlotte's talent card at the beginning, Then use freezing, double water resonance and other methods to lengthen the game until you get the talent cards. With the healing blessing of talent cards, our survivability is further enhanced, and we are better able to try to fight a war of attrition with our opponents.
3. Qiliangliang
Qi Liangliang's elemental combat skill can be regarded as a combat skill that can produce 4 points of benefits (2 shields, 1 grass damage, 1 card) - but the benefits of 1 point of grass damage and 1 card need to be obtained by cutting people. The elemental combat skills do no damage when cashing in or Kiraragi's duel (laughs). However, Qi Liangliang is not worried about forced cutting skills such as overload or Qin/Sugar elemental combat skills.
Kirara's ability to injure people, provide a shield while providing a small amount of grass attachment, and its elemental burst can cause 4+1+1 points of damage and has three grass element attachment characteristics, making it similar to Keqing's Character cards have a very high affinity. After using elemental combat skills and then playing Thunder Wedge, you can immediately activate an intensified reaction, such as the following deck.
Deck sharing code
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In addition, after the gold-decorated dream is weakened in this version, two-color teams like Niphan will have room to perform. Qiliangliang can also provide a certain amount of output while hanging grass many times, and can be used as the back-up support for Nilu and Mona. Play with new teammates.
However, unlike Nasida's elemental combat skills, if Kirarayang wants to use elemental combat skills repeatedly, he can only refresh the shield and cannot cause additional damage; if the opponent deliberately grabs the backhand, he can cut the grass-attached character to the background in time. With evasive reactions, it will be more difficult for Qi Liangliang's Nibo team to hit Feng Rang's core. Therefore, Qi Liangliang's Nibo team needs to flexibly adjust their play style according to the opponent's deck, or try to deliberately seize the backhand, and try to link up the grass damage of the cutter with the water attachment of Mona's shadow, so as to play Feng Rang as soon as possible. the core.
Talents are generally not considered to be carried. In addition to competing with Nilu's talent to rob the search of Wind Dragon Ruins, the benefits are not that high.
4. The Fools and the Firefly Warlocks
(I couldn’t find Lei Ying’s emoticon pack, so I had to use the very talkative Zhenjun instead)
The Thunder Firefly summoned by the Thunder Firefly Warlock has a very interesting mechanism, that is, after the opponent plays 3 action cards, it will gain an extra number of available times. Considering that today's Summons of the Seven Saints are Magic Summons, it is not uncommon to play seven or eight cards in one round, and the card Send You a Ride is weak in the current version, so Lei Ying can almost think that it will always exist in his summons. district. If we take into account that the Thunder Firefly Warlock's talent will cause the Thunder Firefly to immediately cause 1 point of lightning damage when the number of times it can be used exceeds the upper limit, then the Thunder Firefly Warlock can bring even more thunder element damage. It's even worth carrying Wind Dragon Ruins for this talent card.
Corresponding to the strength of the summoned object Thunder Firefly, the Elemental Burst of Thunder Firefly Warlock also has very eye-catching data. 2 charges bring a total of 3 points of lightning damage + elimination of elements + up to 4 points of shield in two stages. It even ensured the survival of Thunder Fire Warlock. Although the competition for the role of thunder element summons is fierce, Thunder Firefly Warlock, with her "eternal thunder fireflies", can participate in almost any deck, replacing the original role that provides thunder element summons.
To put it bluntly, Firefly Warlock is a role card that has been launched to compete with Fischer for the job. Once Firefly Warlock can steadily find talent cards, it can almost replace Fischer in most decks. location. Even if you have talent, if the opponent is a magic deck that needs to play multiple action cards, then the Double Grass Thunder Firefly deck with Elhaysen may even be feasible. Only in decks that deal group damage like Superconductor, Fischer's elemental burst is irreplaceable, and she will become the best choice for this deck.
Therefore, Firefly Warlock should be the easiest character card to team up with in the next version. Most decks that carry Fischer/Kujo Sora/Dolly/Ye Shenzi, except for those like Superconductor Team that focus on group damage, or those like Kenrisan that must ensure the number of mine attachments, can basically carry it instead. Lightning Warlock.
5. Action cards
If you get it in the first round, you can use it to slowly accumulate layers for characters who will act later; otherwise, it can basically be regarded as a sacrifice for the Wild Boar Princess card.
Considering that the triggering effect requires our playing character to be damaged or healed 4 times, this card is suitable for character cards with a variety of health-changing skills such as Shui Ning, Navelle, and Linny, or it can be used to counterattack a character that can A deck that causes multiple pieces of damage within a round (such as a summons deck, etc.). In other words, any team that carries the holy relic of Veteran's Face can bring Merlot Petersburg to counter the opponent's deck.
2 white cards are exchanged for 3 cards + 3 white cards (it takes three rounds but can be triggered in the same round). It has certain benefits for magic decks, but it will occupy the position of the support area. As a 2-white prop, unless this card is printed through Jingjuehua, there is no other way to play it at a reduced cost.
Considering that the positions in the support area are becoming increasingly insufficient, and there are even decks like Lin Ryoma that can trigger 6 experience Geed in the second round, there is a question mark as to whether this card can realize its full benefits. In short, this card only has positive returns after 2 turns. If you really want to play a magic deck, you can play it, but it is not necessary.
Since this secret spell will resolve its effect once it receives damage once, for example, when the opponent's basic attack triggers the linking effect of Rain Curtain Sword, this secret spell can withstand 1 damage each from the opponent's basic attack and Rain Curtain Sword, making this card a It is a powerful weapon to counter OTK/linked attack/summon decks. At the same time, this card can also be used as protection when the main C of a single-core deck is outputting. We no longer have to worry about the Water Dragon King being suddenly killed by the opponent when he is spinning around!
As an esoteric card, it is very effective in certain decks. The only thing you need to worry about is whether it can compete with several other esoteric cards (laughs).
This card itself can be understood as half a card to give you a ride or 1/4 of the Oath of the Protector. Considering the current Seven Saints Summoning game, all players want to stuff seven or eight cards in their support area, so Its trigger condition (there are at least 4 cards in total in the opponent's support area and summons area) is easily met. It can be regarded as a summon with a count of 1, such as Thunder Confinement and Laughing Cat Hat, or the nemesis of Nee Blossom decks. As for its negative effects, as long as I don’t play summons myself, it means nothing.