In fact, in Zhanshuang Pamish, from time to time we will encounter the problem of what is the core mechanism of Zhanshuang Pamish Yaoyan. In fact, there is no need to worry, just these few small steps can solve this problem.
The following is Yaoyan's combat interface panel.
Yaoyan can only obtain blue or red signal balls, while the yellow signal ball is always on.
Yaoyan will parry if he holds down dodge while not moving. During the parry process, he cannot move and the dodge bar will be restored. Each time he successfully blocks (block before the enemy attacks), he will gain persistence value. Accurate block (at the moment when the enemy attacks) Block) will not consume the dodge bar and will also gain additional persistence value.
Yaoyan can get 3 red signal balls by completing a set of normal attacks (a total of five stages) (signal balls will also be obtained during the normal attack).
Yaoyan's yellow ball has a total of four attacks. After completing a set of yellow ball combos (without returning the ball during the combo), all the red balls he holds will be converted into blue balls, and the uncooled qte will be activated at the same time.
When Yaoyan has at least two red signal balls, you can press and hold the red ball to charge, and the red balls will be consumed according to the number of red balls and the charging time (there is no upper limit on the charging time, and a maximum of three red balls can be consumed) , releasing the red ball button will release the Fearless Fighter, causing damage to the enemy and converting the persistence value into burning points (the more red balls consumed, the more persistence value will be converted).
If Yaoyan is attacked by an enemy during the charging process, it will consume red balls (the number of red balls consumed depends on the charging time) and release a counterattack - leaning in to attack, causing damage to the enemy and converting the persistence value. For ignition.
If you are attacked by an enemy while charging forward, you will release a counterattack - Flash Attack, causing damage to the enemy and converting the persistence value into burning points.
When Yaoyan has at least one blue ball, clicking the blue ball will release enthalpy energy and throw out the shield in his hand. The shield will cause damage to enemies along the way (and will also gather enemies along the way).
The shield thrown by Yaoyan has a durability value of 6 points. The yellow ball and normal attacks can hit the shield. It consumes 1 durability point and gains a persistence value at the same time.
Clicking the blue ball again will recall the shield and cause damage to enemies along the way (no monster gathering effect). During the recall process, it can trigger counterattack and block (that is, when the shield is retracted, it will be regarded as a non-damaging attack on Yaoyan). ), the specific effect can be seen in the gif demonstration of Flash Strike.
When Yaoyan has 8 or more blue balls, you can press and hold the blue ball to release the Red Flame, which will gain you the energy to kill and the flammable accumulation value. Each time a certain amount of flammable accumulation value is obtained, the enemies on the field will enter the flammable state ( Flammable can be stacked up to 20 layers).
When Yaoyan has enough energy, it can release its special move, Burning Sun and Burning Sky, causing damage to the enemy (the higher the ignition point, the higher the basic damage) while evoking uncooled QTE, and at the same time converting the enemy's flammable state into Burning state (causes a certain amount of damage every second and lasts for 10 seconds. The damage caused by burning does not trigger the armor-type professional skill effect of Yao Yan)