Recently, there is such a game that has conquered a large number of players with its unique gameplay and exquisite graphics. In addition to the gameplay and graphics, human games also have some very special mechanisms, which greatly enhance the difficulty of the game. Today, the editor of Sourcecode.com brings you a strategy for encountering the human archer profession, the king of holy beasts, in the game.
1. Hunter
Job change: Divine Hunter
Overall rating : B
Output capability: ★★★★☆
Survivability: ★★☆☆☆
Auxiliary abilities: ★☆☆☆☆ (Pursuit counts as auxiliary, right)
Character Type: Human/Infantry/Arrow
Role positioning : back row/DPS/anti-air specialization/must hit
Core skills: single shooting/array shooting/eagle eye
Brief comment on properties:
Survival orientation: Life C, physical defense E, magic defense A, dodge B, block E, not too afraid of magic, can eat some unknown AOE, how much he eats mainly depends on how much he can dodge.
Speed: C. The biggest disadvantage is that it will be hit first by the flying soldiers on the opposite side. If you want to defend against the air, you need + speed.
Skills brief review:
Active AP skills:
1. Single shot: The long-range attribute can directly hit the back row, and the bird will not lose dodge, but it cannot be killed without a critical hit.
2. Dual shooting: long-range attribute, hitting two people and one person doing 70% damage, which is okay. The main thing is to bet on a critical hit. If it doesn't critical hit, it will be very scratchy.
3. Array shooting: long-range attribute, simple to fight one row, excellent, shooting three people in the back row, whoever gets a critical hit will die, but will be completely defeated by the array of large shields.
The active skill setting still prioritizes array shooting to hit 3, then double shooting to hit 2, and the remaining single shot to hit 1. Double shooting and single shooting give priority to hitting birds.
1. Eagle Eye: The next attack will definitely hit. Using his biggest reason, he set it up to be used only by thieves and flying types on the opposite side.
2. Pursuit: The pursuit team is biubiubiu. With two hunters, you can keep shooting.
3. Sky sniper: long-range counterattack, 50% damage to people, 150% damage to birds, set to be released only by flying units.
Recommended equipment: The hunter's accessory slot is quite tight and requires PP and AP, but he doesn't have enough attack, critical hits, or speed. The Fengshen Bow can increase AP and speed, but there is only one Fengshen Bow. The luxurious equipment is the Fengshen Bow, 2pp necklace, lion heart, and critical eye patch. Don't ask why he was given such luxurious equipment, because he attacks B. If it is not luxurious, it really does no harm.
With teammates:
The archer can be used wherever you want. Use it as you want. It has simple and unpretentious back row output. It mainly relies on critical hits. It can be matched with the witch's enchanted sword. Array shooting with 3+ enchantments is more stable and can kill people. It is better to enchant the sword for AOE; it is also a good option to give the spearman a sure explosion. If you bring a sure-hit opening array and shoot in the back row + a sure explosion, you may be able to take away everything (except if it is blocked), but if you bring a spearman, The team lacks damage and needs other output players to provide shields.
The second prince seems to be a good match. It can supplement attack and speed. With the prince leading the team, you can not bring feathers. The problem is that the team's output is insufficient (the prince's own lack of damage depends on his teammates), and more powerful output is needed to deal with shields. and knights, so the third position is a sledgehammer/witch, so if you don't have milk, you can only stand in the front row with a white knight, so the front row can't withstand it, so you use a big shield, and then the overall output of the team is not enough, so how to match the team still has to be If you think about it carefully, you can bring a large medical kit to the prince to solve the treatment problem. The double front row must do damage. The result of wanting both is nothing.
If you like the pursuit team, 3 hunters, 1 large shield and 1 white cavalry (not to mention cavalry are afraid of griffins, so many archers are afraid of birds?), pursue them with a clang, defense detector, and those who are not strong enough will die, and then After beating the opponent, standing with a big shield and full health can only be said to be purely entertainment, but it is feasible to use 3 bows and arrows to support shooting.
Map capabilities: First of all, the archer captain has support shooting, and the damage is 30% of the captain's damage + 5% * each archer in the team, so in theory, it is okay to form a team of 5 archers specifically for support. It depends on whether you want to do this. The Courage skill is 2-cost Arrow Rain, which adds 50 damage to the bird-fighting team. The range is also quite large, so use it when necessary.
Training guide: Attack type + killer type. The higher the archer's attack and critical hit, the better. If possible, some attack medicine will be given. The equipment is mainly AP/PP/Warrior Badge/Feathers. It depends on which one is richer. Teammates will enchant the blade. The best.
Brief comment: The physical attack of the archer is not enough, because the AOE has many high critical hits, so it basically depends on the face of who can be killed in actual combat. It would be nice if it can be set not to reload, but if there is no such option, then give priority to the back row. With flying, you need to think more about the settings. I am too afraid of the big shield, so I still avoid him when encountering the big shield. When AP/PP/Speed/Attack/Crit are required at the same time, it depends on the player's performance how to choose and how to rely on teammates and equipment to supplement the disadvantages. This is a profession that is very difficult for players to understand in the game. If you have good ideas, you can develop it. Let's take a look and see what ideas the brothers have used.
2. Shooter
Advanced Profession: Shield Archer
Overall rating: B
Output capability : ★★★☆☆
Survivability: ★★★★☆
Auxiliary abilities: ★★★☆☆
Character type: human/infantry/bow/large shield
Role positioning: front row/T/secondary DPS
Core skills: Heavy crossbow/quick reload
Brief comment on properties:
Output direction: physical attack A, hit S, critical hit E. There is an obvious dividing line between physical attack A and B. The difference lies in whether you can hit people impressively. Critical hit E means don’t expect to win a prize and kill someone, you just When critical hits don't.
Speed: D. After all, you have a big shield, so just use it.
Skills brief review:
Active AP skills:
1. Heavy crossbow: If the 120% panel is given to the hunter, the hunter can get an A rating.
2. Poison-quenching crossbow: If your team doesn’t have poison coordination, don’t use it. It’s very stupid. Only those who strike first are qualified to play the burning poison crossbow. If you strike later, the opponent will lose one blood.
3. Heavy crossbow: Use 200% damage in the front row, and everyone will see it in seconds.
1. Medical treatment: After the game is over, the blood will be added, but it is difficult to have PP left after normal fighting, and a skill slot will be wasted.
2. Quick reload: Self-trigger pursuit. Note that the pursuit skill will not trigger cover. If the first arrow is blocked by someone, the pursuit can still compensate for some damage, but the 50 panel is too low to use.
3. First aid cover: It can restore blood to teammates when they are blocked. It is used for emergency purposes. The shield bow is not a big shield. It is a bit easy to die when you help others resist damage.
Generally speaking, the AP skill of the shield bow is excellent, but the PP skill is relatively weak. Without a self-blocking skill, it is easy to cause trouble. If the PP skill is a hunter, the shield bow can be ranked to S. This also limits the shooter team. Since there is no eagle eye, it is not recommended to play a high dodge character. The second rank is what she should do. The shield bow AP will be tight, so it's best not to use empty arrows. Heavy crossbows + self-pursuit + hunter pursuit will hit the opponent's back row. If no one blocks it, they will be dead.
Recommended equipment: high-panel bow (she is obviously holding a crossbow?) + moonlight shield and daylight shield, depending on the weather, use + AP + PP necklace
Matching teammates: Look at her when your team always wants to destroy the opponent's front row first and then attack the opponent's back row.
Map ability: 2-cost Sinking Bolt, EVP skill, you just don’t have it.
Training guide: The attributes of the shield bow given are wrong, change it to attack type + tough type.
Brief comment: There are two useless skills. The skill setting is a no-brainer. In fact, it is relatively easy to use in the front row. It is more aggressive than the big shield and can kill the opponent's back row (although it is often blocked). In fact, If the blood increase is replaced by a self-blocking skill, the rating can reach A. Without self-blocking, it is easy to die with C in physical defense. But she is a cute girl in the front row with a big shield, so she can't ask for too much.
So the above is all about the professions of the human archer, the King of Holy Beasts. I wonder which one do you think is better, the shield archer or the divine hunter? I believe that after reading this article, everyone will be able to choose the archer flexibly. Use it to defeat the enemies of the Kingdom of Cornia with a ruthless rain of arrows!