How to get through Chapter 3 of Light the Lamp 2 Knock on the Door? The Dark House is the third chapter of the mobile game "Dian Deng 2 Knock on the Door". In this level, Yunsu will come to a dark house, and players need to uncover the secrets hidden in the dark house. Then follow the editor Let’s learn about the secret house guide for Chapter 3 of “Light the Lamp 2 Knock on the Door”.
【Guidelines】
1. After entering the dark house, turn on the light on the table and get the ashtray on the table on the right. Sprinkle ash on the note to get a clue.
2. Click on the leftmost mechanism and insert it correctly to get an old-fashioned pendulum clock. Place the pendulum clock into the wall clock.
3. According to the clues, set the wall clock to 11:11 and get the copper key.
4. Use the key to unlock the cabinet and get a report. Read the clues in the report carefully, talk to Lao Liu, and then go to the mayor's house.
5. Rush to the mayor's gate, click on the grass in the front right, and look for a sharp stone. Rocks should be used to cut the ropes in the cart.
6. Then click on the tree on the side, tie the rope to the tree, and then click on the rope to enter the mayor's house.
7. In the courtyard, click on the circular door in front of you to be transported to the courtyard, and get matches and a cup filled with water from the circular stone table.
8. Click on the small mound next to the stone table and use a shovel to lift the mound to find a building block.
9. Put the building blocks into the mechanism box on the stone table, perform the mechanism test, assemble it into the illustration, and get the key.
10. Withdraw to the outside of the courtyard, click on the right side of the flashing room to get a towel.
11. Then return to the outside of the courtyard, next to the water pump, pour the water from the teacup into the water pump, fill it with water in a towel, and soak the towel.
12. According to the clues in the door pillar, open the code lock on the left side of the door and follow the clues in the legend.
13. According to the clues in the flower pot outside the courtyard, follow the order of the legend, open the mechanism on the cabinet on the left, and look for a fragment of the scroll.
14. Return to the room with the flashing light, place the scrap on the mechanism box on the table, and rotate it to the corresponding mark according to the color, remembering the corresponding color of the mark.
15. Click on the two vegetable tray wooden cabinets on the right, adjust the color in the color adjustment disk, match it with the remembered color, and obtain the money pattern object.
16. Place the money pattern object on the left side of the dish, and turn the right side of the dish according to the pattern on the base picture to get clues. Click on the clue box on the table to open and get a volume of secret medicine.
17. According to the verse clues on the secret medicine, enter the room on the left side of the courtyard, click on the mechanism on the cabinet, follow the legend clues to open it, and obtain a feather arrow.
18. Cross the circular door and enter the inner courtyard. Click on the threshold of the door on the right, insert the arrow, and then use the key to open the door.
19. Enter the mayor's house, take out the medicine book in the seat, adjust the mechanism in the mechanism box according to the legend, open and get the tack and the black glaze cup.
20. Return to the house on the left side of the courtyard and collect medicinal materials here. Use the tool and click on: wild ginseng, raw licorice, poria, pinellia, whiteweed, hyoscyamus, and calamus to get the medicinal material package.
21. Return to the courtyard, fill the cup with water, put the medicinal package into the decoction stove. You need two cups of water, and use a match to ignite it to get the antidote.
Finally, you can complete the level by having a conversation.