League of Legends version 14.1 update content overview 14.1 version I believe that many players are still not clear about this, so today I will let the editor of Source Code Network bring you a list of League of Legends version 14.1 update content 14.1 version update, I hope it will be helpful to everyone!
In version 14.1, the game added new void broods, void worms, void monsters, and 3 types of Baron Nashor with their own lair terrain. Map changes were made to each front and wild area, and more than 100 equipment changes (including new equipment).
According to officials, Void Creatures are a new clustered strategic point that will replace the first Rift Herald in each game.
Void Brood will be spawned at the beginning of the game 5 minutes ago. During combat, each Void Brood will spawn 4 Void Worms every 12 seconds. Void Brood can regenerate once in each game and have a 4-minute respawn time.
After the player kills a Void Brood, he and his teammates will be provided with 1 layer of "Void Hunger" buff. This buff allows the player's non-triggered attacks to cause additional true damage to buildings for 4 seconds. .
Once the player's team reaches 5 levels of this buff, a Void Worm will spawn to help the player when attacking the tower (15 second cooldown). At 6 levels, the number of Void Worms increases to 2.
Void Worms summoned by the player have the same attributes as melee minions, but have 40% less health, 0.75% less attack speed, and 50% more movement speed.
Map aspect:
The original square wall of Baron (Big Dragon) was completely opened, making it easier for both sides to enter the dragon pit to fight.
It is reported that the Dalong will change the map terrain when it appears. The three terrain variants of Dalong Pit bring more variables to the dragon group.
It can be seen that the long and narrow passage divides the entire Dalong Pit into two, providing players with new angles for outflanking and escape.
In the new map, if the blue side wants to gank the red side on the road, it must take the attack from the defensive tower after going around.
After adjustment, the middle lane is much wider than the previous version, and the distance between the middle lane and the river grass is further.
The time from when the player in the middle sees the enemy to when they enter the opponent's range of action will increase by approximately 20%, greatly reducing the power of early capture and making low-mobility heroes safer.
Officials stated that the goal of the "League of Legends" team is to lower the threshold for mid-lane heroes and allow this position to support more heroes, especially low-mobility mages and similar heroes.
The appearance of the bottom lane has been slightly changed, but the overall impact of the change will be great. After the change, the red side jungle bottom lane will open a new channel for catching people. This is also one of the most risky map changes made by the "League of Legends" team.
The new catching route is also easier to come from the river, thus increasing the difficulty of the vision competition in the triangular grass area.
Equipment:
In version 14.1, mythical equipment was officially removed from "League of Legends" with the goal of reducing the strength of previous mythical equipment.
The following equipment has been removed: Crown of the Shattered Queen, Everfrost, Blood-Draining Gaze, Demon's Embrace, Stopwatch/Perfect Timing Stopwatch, Bloodthirsty War Axe, Divine Separator, Mithril Dawn, Iron Thorn Whip, Turbo Alchemy Jar, Radiance Glorious Medal, Gargoyle Plate, Aegis of the Legion, Robes of Dusk, Pendant of the Well of Life, Draxa's Duskblade, Darkstalker's Claw, Furious Knife, Wind Power, Relic Shield, Targon Buckler, Steel Pauldrons, Talismanic Pauldrons, Spellstealing Blade, Frost Fang, Ghost Scythe, and Ghostly Crescent Moon.