This website brings you the method of identifying the position of Peace Elite by listening to the sound. Recently, many players have been stumped by this problem. Without reading the guide, it is really time-consuming to figure it out on your own. The Peace Elite game has recently added a lot of new content, the gameplay has been completely upgraded, and the new game experience is enough for players to explore for a while.
1. Be sure to wear headphones. Headphones are very helpful in identifying the position of the sound.
2. We can judge whether the enemy is moving to the left or right of our character by the sound volume of the left and right channels. For example, if the sound in the left channel is louder, the enemy is most likely to move to the left, and vice versa.
3. When the enemy moves in front and behind our character, the sound volume heard by both ears is almost the same. Then at this time we can turn the character left or right, and then judge the enemy's movement direction by distinguishing the sound volume of the left and right channels.
4. Or we can combine the sound prompts in the mini map and listen flexibly to the volume of the sound, so that it is not a problem to identify the movement in all directions!
5. After learning to identify the direction of sounds on the same plane, we must next learn to identify the footsteps from each floor! Footsteps in the house can be roughly divided into the following five types: on the same floor, upstairs, downstairs, stairs and Rooftop. The sound of footsteps on the same floor is brighter. The sound of footsteps downstairs is roughly the same as the sound of footsteps on the same floor. The difference lies in the volume. If you are upstairs and there are multiple floors downstairs, the closer the sound source is to the character, the louder the volume, and vice versa.
6. The footsteps upstairs are much duller. If there are multiple floors upstairs, the sound will not be much different. The same rules apply: the volume is louder nearer and quieter at farther. When it comes to going up and down the stairs, the sound of footsteps going up the stairs is bright, while the sound of footsteps going down the stairs is dull. The closer the sound source of the footsteps is to your character, the louder the sound.
7. The last thing I want to talk about is the footsteps on the roof. The footsteps on the roof are obviously different from those on other floors, and are similar to the footsteps on the concrete floor. The special forces have mastered the recognition of these five floor sounds, and the room area battle is even more powerful!/8. The last thing is to listen to the scene sounds. The footsteps made when moving on grass, land, cement, iron, wooden boards, desert, snow, ice and other scenes have their own characteristics. The sounds of moving on land, cement and desert are basically the same.