Star Soul 1 provides Huangquan with an 18% critical hit rate, but the enemy that requires Huangquan to attack has negative effects. For Huang Quan, this is not a problem at all. Underworld's mechanics allow teams to seamlessly apply negative effects, so this crit chance buff can be treated as a permanent stat boost.
Star Soul 2 is Huang Quan's qualitative change. First of all, it frees up one position from the teaming restriction in the additional ability, allowing us to bring other types of teammates more freely without losing gains. In addition, the charging ability of Huangquan's body has been strengthened. You can gain 1 point of "Remnant Dream" at the beginning of the round, and add 1 layer to the target with the most "Jizhenchi" layers. In this way, the benefits of early action assistance have also become higher.
Star Soul 3 directly increases Huangquan's skill level, increasing the damage multiplier of the finishing move and the damage multiplier of the basic attack, which is a numerical gain.
Star Soul 4 provides an additional vulnerability multiplier zone benefit, the value is not high, and it only takes effect on the damage of the finishing move. This effect will be applied to the enemy when it enters combat. It is a negative effect and can participate in negative effect counting and various determinations that require negative effects. If the enemy releases elites and summons minions to enter the battlefield, Huangquan's talent judgment will be triggered, adding 1 point of "Remnant Dream" to Huangquan.
Star Soul 5 directly increases Huang Quan's skill level, which increases the damage multiplier of combat skills and the resistance reduction multiplier of talents. It is a numerical gain.
Star Soul 6 is also a qualitatively changed Star Soul. First of all, it provides Huang Quan with a gain of damage resistance penetration of the finishing move, which is an increase in the value of the resistance multiplication zone. Then, the damage caused by Huangquan's combat skills and basic attacks will be regarded as the damage of the finishing moves. In terms of damage, all the damage caused by the finishing moves can be gained, but the action judgment of the finishing moves cannot be triggered when casting these two skills. Finally, a mechanism was added to combat skills and basic attacks to ignore weakness attributes and cause toughness reduction, which is in line with the finishing move mechanism.
1. Star Soul 1 : Pure numerical improvement. It provides attributes that can be controlled with the relic entry, which can reduce the pressure of outfitting. However, it is not strictly needed. It is a transitional Star Soul in the process of pursuing Star Soul 2. It is not recommended to draw it alone. .
2. Star Soul 2 : The improvement of the mechanical function allows Huang Quan to release the restrictions of teammates and increase Huang Quan's charging income in a single round. The combination of the two makes the income from pimping assistance extremely high. With the help of a pull bar to assist synchronization speed, Huang Quan can not stack speed but instead stack output attributes. The independent damage increase that was originally lost due to teaming restrictions has also returned, and the high-speed void character originally produced 1 point of "Remnant Dream" per round. Star Soul 2 is evenly matched. Combined with Huangquan's own charging ability, the income from pulling the bar together becomes a pure number. It is highly recommended that friends with budget get Star Soul 2.
3. Star Soul 3 : It gives the value of the finishing move, which can effectively increase the damage, but it is also a transitional star soul, and it is generally not recommended to extract it separately.
4. Star Soul 4 : It provides a vulnerable riding area, which is relatively difficult to dilute based on Huang Quan's team composition, unless Silver Wolf brings special weapons. However, the value given is not much, and it is also a transitional star soul, so it is not recommended to draw it alone. If you draw 2 souls and draw 3 souls, it is not recommended to continue to replenish 4 souls.
5. Star Soul 5 : It gives the values of combat skills and talents, and it is the transitional star soul in transition. It is not recommended to draw it separately.
6. Star Soul 6 : Both the mechanism and numerical value have been improved, giving Huang Quan the possibility to become a general solution. All skills ignore toughness and 20% penetration resistance. Basically, in the future, all the monsters Huang Quan faces will be regarded as having thunder weakness. , and even the monster that was originally weak to thunder had its resistance penetrated again. It is highly recommended that friends with budget spend this Star Soul. If you accidentally lose four yellows when pursuing 2 souls, it is highly recommended to replenish them directly.
To sum up, only 2 souls and 6 souls are of value, and the other star souls can be used as they happen.