Many players don’t know how to synthesize electromagnetic bullets when firing at zombies. Here is a detailed guide for you to take a look at.
Answer: Electromagnetic diversion/paralysis damage increase + electromagnetic puncture + guided laser = electromagnetic bullet
1. Skill synthesis formula
(1) Fire system
1. Fire flame burst = explosion spark + energy blast fireball deflagration
2. Fire transmission = super cannonball + explosion ignition
3. Continuous fireball = continuous super cannonball + continuous super cannonball
4. Super explosive bomb = thermal energy burst/thermal energy explosion + thermobaric bomb
5. Continuous firing of thermobaric bombs = Continuous firing of thermobaric bombs + thermobaric bombs
6. Energy blast fireball deflagration = continuous bullets + energy blast super bomb combustion
7. Energy blast and super bomb burning = super shell + energy blast and explosion technique
8. Energy blast explosion = continuous burst of pressure bombs + super explosive bombs + stun effect
(2)Ice system
1. Frost Explosion = Frost Explosion + Hail Cannon
2. Heavy Ice Explosion = Frost Explosion + Hail Cannon Hail Continuation
3. Dry ice bomb burst + = dry ice bomb burst + dry ice bomb
4. Extremely cold ice bullets = dry ice bullets to increase damage/frozen ice/low temperature penetration+dry ice bullets
5. Ice blast expansion = ice blast damage increase + ice blast generator
(3)Department of Physics
1. Crush = heavy tank + tank volume
2. Add continuous sorties = heavy tanks + continuous sorties
3. Increased continuous attack II = heavy tank + continuous log rolling + continuous log rolling + continuous artillery bombardment
(4)Laser system
1. Energy light wave = focused laser + tracking refraction
2. Powerful laser = laser range + laser ignition
3. Powerful Laser II = laser ignition + damage increase + maximum damage increase
(5)Lightning system
1. Electromagnetic lightning strike = electromagnetic explosion + electromagnetic pursuit
2. Super strong lightning strike = electromagnetic shunt + nuclear electromagnetic + electromagnetic hail
3. Electromagnetic fission = electromagnetic shunt/paralysis damage increase + electromagnetic puncture
4. High-voltage particles = electromagnetic fission + electromagnetic shunt/paralysis and increased damage + electromagnetic puncture
5. Electromagnetic pursuit = electromagnetic damage + electromagnetic puncture
2. Strong skill recommendation
1. Dry ice bombs: can be split into a variety of small ice bombs to attack the enemy, and have a freezing effect after the attack.
2. Guided laser: Energy laser skill, which can lock on a monster and cause continuous damage.
3. Electromagnetic Puncture: Can release an electromagnetic lightning strike to paralyze surrounding monsters.