Scorpion's passive skill allows it to alternately use its pliers on the left and right to attack the enemy, and it can produce 100% output in a short period of time. The design of this skill makes Scorpion a hero with very powerful output ability, which can continuously cause damage to the enemy during the battle.
Scorpion's Q skill can grab and throw boulders on the ground, causing additional attack damage and slowing down the enemy. This skill can be used when enemies are close to increase your own survivability. It can also be used to kill giant wild monsters and enemy heroes.
When Scorpion's W skill is released, it will shake to the ground and trigger shield defense. Hitting the enemy will cause a slowdown. This skill can be used when being attacked to increase one's own survivability, and can also be used to interrupt the enemy's attacks and skills.
Scorpion's E skill can charge and attack enemy heroes or epic monsters no matter what terrain, triggering a stun effect. This skill can be used when approaching the enemy or interrupting the enemy's skills to enhance one's offensive and defensive capabilities.
Scorpion's R skill is a range-based skill that can control three enemy heroes at the same time, making them unable to use the flash function. This skill can be used in team battles to limit the enemy hero's displacement ability and increase our advantage.
The above is a comprehensive analysis of Scorpion's reworked skills. I hope it will be helpful to everyone. In the game, using these skills flexibly can improve your own game experience, and at the same time, you can better master this hero.