The formation gameplay allows players to quickly and easily form their own hero team. A complete hero team requires 6 heroes, 3 of which are main heroes and the other 3 are support heroes. The main battle hero is a hero controlled by the player, who can release skills independently and use the divine horn skills. Support heroes, on the other hand, are controlled by AI to automatically fight, and cannot use divine horn skills. It should be noted that the use of support heroes has a cooldown time limit and can only be fought for a period of time. After the fighting time is over, they will enter a state where they cannot be summoned. Only after the cooldown time has expired can it be summoned again to fight. In the current version of the game, players can set up four different teams in advance, and they can switch according to combat needs during the adventure.
In the process of matching the hero lineup, players should not only pay attention to the quality of the hero itself, but also pay attention to the attributes of the hero, because there is a mutual restraint relationship between different attributes in the game. There are 6 basic attributes in total: earth, water, fire, wind, light, and darkness. Among them, the four elements of earth, water, fire, and wind are cyclically restrained. The earth attribute restrains the water attribute, the water attribute restrains the fire attribute, the fire attribute restrains the wind attribute, the wind attribute restrains the earth attribute, and the two attributes of light and dark restrain each other. When units with a restraining relationship fight each other, the restraining party will cause double damage to the restrained party.
Since the monsters encountered in the game usually have different attributes, when matching the lineup, it is best to have more comprehensive attributes. If there are enough heroes, then the four teams can choose different attributes, such as earth, water, fire, and wind, each with a team. In this way, when facing monsters with different attributes, you can directly switch lineups to fight. And if the number of heroes is not enough, then let the team have heroes with different attributes, because during the battle, the heroes can be switched freely, so when facing monsters with different attributes, you can switch to different heroes to fight.
The first is the selection of heroes. Because the main battle hero can be controlled by the player, and the battle lasts longer, it is recommended to put heroes with higher quality and training in the main battle position. Of course, you can also choose directly based on combat power. Those with high combat power are placed in the main battle position, and those with low combat power are placed in the support position. Secondly, when matching the lineup, you must also consider the skills of the heroes, because the support heroes can also release skills, so the skills of the main hero and the support heroes must be good and complementary. What needs to be noted here is that 6 heroes from the same team cannot fight at the same time. Up to 2 heroes can fight at the same time, that is, a main hero and a support hero.
The more commonly used idea is that if the main battle hero is pure output, then you choose a support hero who can provide control capabilities; and if the main battle hero itself has control capabilities, then choose a support hero that can provide treatment... In short That is, the support hero should be able to provide an ability that the main battle hero lacks. The last thing is the fighting skills. During the battle, after one main battle hero dies, another main battle hero will be automatically switched. In order to avoid the hero dying in battle, you can directly manually switch to another hero when the blood volume of one hero is low, and then restore the blood volume when the battle is over.