• Dual Swords
• drum
• tachi
Each of these weapons has their own unique skills, so choose based on your play style and preferences.
If you are a novice, it is recommended to choose fixed rail - usually it will come out in about 20 rounds. If the hero soul is self-selected, then the corresponding weapon purple and the corresponding weapon red will be fine.
Kurama used stone coins to gain favor and the fragment was unlocked when it reached 1 life. This kind of weapon is easy to develop and takes 3 days to form. It has just been strengthened with an invincible frame, high damage and good anti-air positioning, but it is a bit useless.
• Easy to grow and take shape in 3 days
• Just enhanced the invincibility frame to increase the damage and increase the damage
• It is easy to break position when facing the air.
• The plot is rogue, no need to collect herbs
• Swinging after attack can almost switch to the great sword
• I can’t fight in melee and can only be used as a blood regenerator (but I have milk, you can lead me like this, otherwise I will die in a minute)
This kind of weapon is always brought by someone. It can deal high damage and resistance, has a rogue plot, does not need to collect medicine, and can almost switch to a big sword after shaking after attack.
• Matches are always taken by someone
• High damage
• Able to resist and fight
• Plot bummers
• No need to collect herbs
• Swinging after attack can almost switch to the great sword
• I can’t fight in melee and can only be used as a blood regenerator (but I have milk, you can lead me like this, otherwise I will die in a minute)
This weapon has high damage, is cool (water-adjusted head-cutting), is good at breaking positions in the air, and can dodge most skills by flying with the second charge.
• If the purple card is useless, it is worse than flat A
• Developing bias