Rebel Company Smugglers are managers who are good at profiting from chaos in the game, but their corrupt nature may also bring risks. This article will provide some strategies for players who don't know how to use this governor.
In the early stage, due to high corruption, we may need to prioritize the development of livelihood projects that are obviously applicable to the hostile population in order to exploit the characteristics of corruption to obtain financial income.
We can try to point out democratic elections at the beginning and choose to hold elections within three months. In this way, we can use the support gained in successful elections to offset the effects of corruption.
We can use the "Simplified Training" skill to speed up the layout, but be aware that this skill will reduce the combat effectiveness of the National Army. Therefore, we may need to replenish the National Army equipment in the later period to maintain sufficient combat effectiveness.
We should note that the skill of selling weapons may cause the national army's combat effectiveness to drop by two levels, so we need to be cautious when using it. We can first point out all the national army equipment upgrades, and then consider using this skill.
We recommend using level 2 and level 3 green shield skills, which can effectively reduce the pressure on us to defend the area in the early stage.
We must point out the "Human Terrainology" skill, otherwise the pressure on the areas defended by the combined forces will be very great. In addition, smugglers try not to opt for peace talks.
We recommend choosing consultants such as doctors, tribal elders, celebrities, journalists, chefs, reviewers, etc.
Most of the smuggler's characteristic skills increase corruption by adding money, and in the government tab, one temporarily reduces corruption, and the other is used to bribe rebels. The strength of the rebels will decrease over a period of time (-4%~-30%, based on the current strength of the rebels). These two skills must be used flexibly, because they can only be used once and the effect is not long-term.
Among the military specific skills, only "simplified training" is considered practical. The "Military Enterprise" skill is more obvious in adding corruption, and the advantage is that the monthly money is +3, so it is recommended to click on level 2 anti-corruption in the government option. As for the skill "selling weapons", which is a serious self-destruction, we really use it with caution.