How to pass the auspicious star chapter of the Battle of the Golden Shovel? The s11 season has opened a new lucky star chapter. Many friends don’t know how to play in this mode. What is the best configuration of the bonded team in this mode? If you don’t know, follow the editor to learn about "Golden Stars". A summary of the strategy strategies for the S11 Lucky Star chapter of "The Battle of Shovel".
1. Lucky hero skills
Kekubo (1 fee card, lucky star + fighter)
Passive skills: Whenever you earn interest, in addition to regular benefits, you can also bring additional health growth to yourself. The higher the interest income, the more health stacks you will get.
Active skill: Recover health based on spell power within 3 seconds, and add additional damage based on 10% of own maximum health in subsequent basic attacks.
Teemo (2 fee card, lucky star + swift shooter)
Skill: Throw poisonous dumplings at the nearest non-poisoned target, causing magic damage lasting 10 seconds.
Small cannon (3 fee card, lucky star + duel master)
Skills: Greatly increase attack speed in a short period of time, jump to the enemy with the lowest health bar on the battlefield, cause physical attacks to surrounding enemies, and then bounce to a safe location again. Although it is a 3-fee card, with its skill characteristics and reasonable equipment combination, it may still become the core export of the lineup.
Zoe (3 fee card, lucky star + mage)
Passive skill: Whenever Zoe successfully kills an enemy, her skill will increase the bounce frequency by one in the subsequent battle.
Active skill: Release a bouncing flying star. The first target will take magic damage. The flying star will then bounce to the farthest enemy 2 cells away, causing some magic damage again.
Annie (4 fee card, Lucky Star + Oracle + Mystic)
Passive skill: When attacking an enemy in a scorching state, Annie will restore a portion of her maximum health.
Active skill: Annie jumps towards Tibbers, gains a large amount of health increase, and instructs Tibbers to activate skills.
Tibbers Skill: Causes high magic damage to enemies within one block of the surrounding area, and adds 5 seconds of burning and serious injury effects. The first release can also stun the enemy for 1.5 seconds.
2. Analysis of auspicious star bonds
The lucky star tie is similar to the combination of the "lucky star" mechanism and the "Heart of Steel" in previous seasons, adding more strategy and gaming.
Lucky star effect: Accumulate "lucky luck" when you encounter a failure, and reduce it when you win. When activating good luck, roll the dice to determine the next time the celebration is triggered. At that time, you can choose to exchange the good luck into rewards or continue to accumulate.
3 Lucky Stars: The more consecutive failures, the richer the rewards.
5 Lucky Stars: When fighting against other players, each victory can restore 2 points of the little hero's health.
7 Lucky Stars: A celebration will be triggered every round, and the initial luck value will be doubled to 200%, making the rewards more generous.
3. Lucky star reward system
0 good luck (worth 1 gold coin): Get 1 gold coin steadily, which is the most basic reward.
1 Good Luck (worth 2 gold coins): The reward may be 2 gold coins (50% probability), or it may be a 2-cost hero card (the same probability is 50%).
3 Lucky Luck (worth 4 gold coins): The reward includes 4 gold coins (40% probability), two 2-fee cards (30% probability), 1 gold coin and a 3-fee card (also 30% probability).
6 Lucky Luck (worth 7 gold coins): Rewards may include 7 gold coins (34% probability), 1 gold coin, 3 2-fee cards (33% probability), or 1 gold coin and 2 3-fee cards (also 33% probability) .
10 Good Luck (worth 11 gold coins): The reward may be 11 gold coins (40% probability), a single piece of equipment, 3 gold coins (40% probability), or a 4-fee hero card, 7 gold coins (30% probability) .