This is a very good game. There are a lot of gameplay contents waiting for you to explore in the game. Many friends may be confused about how to play Hearthstone Retro Holy Paladin. They don’t know where to go to solve the problem and how. Is it good? Let’s take a look at the content carefully prepared by the editor of Source Code Network below. It may be useful to you!
Hearthstone Retro Holy Pact Riding Experience Sharing
What I bring to you today is a set of Holy Pact that I tested and modified myself. Due to the different environments at noon and afternoon, the number of games played and single card changes are slightly more. In the article, I will talk about the selection of single cards and what the goals are. .
• Enthusiastic Teller: It can be understood as a 3-cost 2/3 card that can pass a card. If the opponent's removal ability is poor, it can even pass many cards. In the current environment, most mages do not carry decay missiles, and only shamans have a chance to do so. Mutation rotations are derived from the spell pool to affect the battle situation.
• Rusty Viper: Some shamans carry Doomhammer, and a branch of Warlock carries rune mithril staff and Gadgetzan field control to fight fatigue, so they carry a Rusty Viper to eat the opponent's The weapon does not allow the opponent to reduce the cost of the hand too smoothly. Two would be bulky so only bring one.
• Mutanus the Devourer (hereinafter referred to as the hand-eating hand): When gaining the board advantage in the early stage, the opponent usually can only choose between the scene and the mission progress. At this time, the hand-eating hand comes into play, but if the board If the pressure is too low, the opponent will often give priority to tasks and then find ways to control the field. At this time, the effect of taking advantage of others is not that great. Therefore, this card is a card with advantages and balance, and disadvantages are of little use.
• The thieves are mainly choke thieves, and there are also some task thieves.
Against the Choke Thief, we are at a slight disadvantage. If the frontier outpost and the enthusiastic teller arrive very early in the early stage, we will be at a small advantage. The Choke Thief draws cards quickly and can use creatures to control the battlefield and draw blood in the early stage, so this game requires In the early stage, we have continuous exchange of creatures, and in the mid-term, it is easy to win if we can hold a crossroads post.
• The choke thieves can only wait for a strong wave to kill us. At this time, we only need to ensure that the blood volume is above 24 points (32 points cannot be defended). We are a small advantage against the task thieves, and the task thieves have good card endurance. It is poor and relies on parts and the rhythm of the scene, so as long as we can gain the advantage of the scene, separate the resources and BUFF to prevent the opponent's MI7 assassins from assassinating our big brother in a wave, it will be OK.
• In the past two days, the druids on the ladder have been dominated by the supernatural druid, and there is basically no shadow of the supernatural druid.
We have an advantage against Chaos Kedr. In the early stage, we have forward post suppression, and in the mid-term, we can suppress the crossroads post. As long as we suppress the crossroads post, the Druid can basically retreat. In this environment, Druid only has one set of templates that carry the ghost. For Shadow Owl, other decks can basically not handle it and can only watch our followers grow one after another. In this game, you can keep Aldo’s followers, forward posts and crossroads posts. If you already have a crossroads post in your hand, You can keep Mogor Mogorg and Alliance Rider as appropriate. The best card against Druid is two different outposts. One increases the cost of Druid's hand cards, and the other allows our followers to grow infinitely. Druid As long as Yi is extraordinary, he can assume that he has Anna or Gadgetzan in his hand, ready to check cards and jump to spend a wave of cards. At this time, he can directly destroy the cards in his hand by stealing them.
• Mages mainly use task magic (I’ll mention it a little here. What I say is mainly task magic does not mean all task magic. Although there are curtain call magic and mages without tasks, the number is still very small, so with The mainstream of the environment is enough to explain). We are at a disadvantage against the task mage. The mage removes a lot of cards in this game and we attack with the board. The mage's AOE is very fatal to us, but the key point of this game is still It depends on whether the pressure in the early stage is enough, and whether the outpost can block the rhythm of the mage on time, so that the mage cannot complete the task smoothly while clearing the field. Based on this, we develop our scene and then create the crossroad outpost and power blessing. Expand the advantage on the board. If the opponent fails to play in time after completing the task, you will have the opportunity to eat the opponent's Arcanist Morning Embrace.
• Hunters are mainly T7 hunters. There have been a lot less hunters in the past two days and they are almost invisible. Maybe they have been beaten out of sight by the warlock and shaman (so the patch is coming soon. They are already tired of hunting). Against T7 hunters, we are Xiaoyou, although our deck carries more high-cost curves, it is also very solid in the early stage. This game relies more on the cost reduction of the Holy Pact spell. I hope that the Holy Pact can be a retreat point for hunters, as long as the health is It is difficult for hunters around 15 to kill us, so if there are enough followers in the early stage of this game, we can keep Aldo Truth Seeker as appropriate. In the early stage, followers are exchanged to protect the health, and in the mid-term, we use taunts to absorb damage and then play Holy Pact of Hope to start. Counterattack.
• Generally speaking, the game of Shaman is slightly inferior. The point of this disadvantage lies in whether Shaman clearly controls the task progress or controls the field. Note handle