• Arcane Craftsman (AAECAf0EDIoB0ALFBO0FvwiIwQKgzgLCzgKb0wLy0wK38QLF8wIJTckD4QfsB5vCApbHAtXhAtfhApbkAgA=) : As the key to blood recovery in the early stage, it is cheap and can effectively maintain the rhythm.
• Stone Hill Defender : Although of average stature, as a 3-cost station, it can withstand damage and create opportunities for taunting, providing conditions for subsequent AOE clearance.
• Transformation : fully respond to multiple core threats in the environment, and limit the development of the opponent's core by transforming into sheep.
• Passionate Explorer : It seems to be a loss, but the check value is high, and I look forward to drawing a powerful big brother to steal the rhythm.
• Wandering Evil Ghost : Designed for wall heroes, it can destroy the opponent's spider system and also has a certain suppression effect on other professions.
• Mountain Giant : Cooperate with Dragon's Fury to enhance the clearing ability, and at the same time cooperate with enthusiastic explorers to achieve low-cost admission.
• Against the fast break :
- Start by looking for Doomsday, Crow Demon Servant, and AOE, such as Wrath of the Dragon and Meteorite, to delay the rhythm until AOE clears the field.
• Against Control :
- Start by looking for out-cards such as Stone Hill, Blood Mage, and DK. The goal is to get the DK as soon as possible and fight for resources with the water element.
The key to mastering this board control deck is to use low-cost minions flexibly, maintain the rhythm, clear the board at the right time, and pay attention to the timing of DK's appearance to ensure that you can find a way to win when facing different opponents.