• Passive: Enhanced vision and mobility, normal attack ranged, can be released while moving, wall movement speed +70~140 (depends on level).
• Skill 1: long-range damage, knocking enemies up, increasing attack speed, strengthening the next basic attack.
• Second skill: multiple wall jumps, the number of storage times is increased to four.
• Third skills: Damage enhancement, health recovery mechanism, direct kill when health is low.
• Passive: Double guns are strengthened, basic attack damage is increased, and life recovery is enhanced.
• Skill adjustment: increased damage, additional physical damage.
• Basic attack power: increased.
• Passive: Basic attack damage adjusted, life recovery adjusted.
• Skill cooldown: reduced, damage to non-heroic units increased.
• Attack: increased.
• Passive: Out-of-combat recovery is enhanced.
• Skill adjustment: Cooling time adjustment, damage increase.
• Third skill: Added interruption effect and range damage, fire path continuous damage.
• Second skill: The cooling time is greatly reduced.
• Passive: The gold coin bonus changes from fixed to long-term.
• Four skills: No longer refresh other skills.