Powerful output and strategic matching
1. Chapter Challenge
• Chapter 13 :
-Hungry
Ghost 3 : Round 2 - Shoumu
1 & Tang Paper Umbrella Demon 3 - Round 2 - Shoumu 1
-Boss Battle : Shoumu
1 • Chapter 26 :
- Shomu 1: Shomu 1, Shomu 2: Shomu
1 2. Secret dungeon guide
- Red Leaf Dungeon : 3 rounds on the third floor - Shomu 1 -
Kappa Dungeon : 2 rounds on the seventh floor - Shomu
3 -Ame dungeon : 3 rounds on the 2nd floor-Shoumu 3
-Tengu dungeon : 3 rounds on the first floor-Shoumu
3 -Umibozu copy : 1 round on the 6th floor-Shoumu 1 & 1 round on the 8th floor-Shoumu
1 -Ao Xing Lan Copy : Sixth floor, 1 round - Shomu 1 & Seventh floor, 2 rounds - Shomu
2 - Kiyohime copy : Seventh floor - Shomu 5 -
Yukidouji copy : Eighth floor - Shomu
2, 30% - Shomu 1
3. Demonic Seal
- Hiyoribo: Shumu
1 4. Soul selection
- Eleventh floor: Shumu 1
5. Practical application
• Fighting skills and barrier breakthrough situations: the first one is also active
With its high burst and passive ability to steal critical hits, Sumu is an output power that cannot be ignored among R-level shikigami. Understanding these point arrangements will allow you to maximize the potential of Shoumai and improve the team's overall combat effectiveness. Whether it is a daily dungeon or an arena, properly configuring the position of the first weapon can give you an advantage in the battle.