• Clear victory or defeat : The ranking match of Honor of Kings adopts a 5v5 team competition mode, and the goal is to destroy the crystal tower in the opponent's base. Defeating the enemy crystal is considered victory, there is no concept of draw.
• Tactical layout :
- Top lane: Tank heroes assume defense
- Mid lane: Mage provides long-range damage and control
- Bottom lane: shooters and assistants develop together
- Jungler: roaming support, timely gank
• Cooperation between support and jungler : Support sometimes assists the jungler, but does not follow them all the time. The aggressive jungler can act independently.
• Judgment of victory or defeat : Even if both sides have the same number of kills, the one who reaches 30 kills first will be judged as the winner. There will be no tie.
• Special circumstances : If the crystals of both parties are destroyed at the same time, the system will determine the result based on the destruction time difference (less than 0.1 milliseconds) or the active surrender of both parties (time difference less than 0.1 milliseconds).
• Rare situation : To trigger a draw, both parties need to destroy the crystal at the same time, and the time difference must be accurate to within 0.1 milliseconds, or both parties must choose to surrender at the same time within a very short period of time.
• Rank impact : A draw will not be counted as a win or loss, and will not affect the player's rank star. It will be displayed as "Undecided" in the battle record.
In short, the ranking matches of Honor of Kings focus on competitiveness and technicality. The probability of a draw is extremely low, but its rule design ensures that the competition is fair and intense.