The modifications to Erin's basic attack and skill characteristics in Honor of Kings allow Erin to adapt more flexibly to different lineups, create a more diverse experience for Erin, remove specialized equipment, and incorporate the effects of specialized equipment into the adjustment plan.
1. Basic health value: 3135 (+180*hero level) → 3142 (+190.1*hero level)
2. Basic attack: 0→164 (+10.9*hero level)
3. Attack speed increase: 1% → 2%
4. Basic range: 700→750
5. Remove basic spell attacks.
6. Remove Erin’s specialized equipment, and optimize the ballistic flight speed and impact of Erin’s basic attack and Strong Pu.
7. Energy machine adjustment: Erin's remaining energy will be cleared and a new layer will be added to optimize Erin's "cap attack" problem.
8. Passive
New effect: Erin's penetration/blood-stealing is omnipotent penetration/blood-stealing, taking the maximum value of physical penetration/blood-stealing and spell penetration/blood-stealing.
New effect: Every 100 spell attacks increases flight movement speed by 30 points, up to 450 points. Passive movement speed limit: 1200 → 2000.
Removed the effect of converting spell attacks into critical hit chance.
Normal attack: 150 (+11*hero level) (+0.2Ap) magic damage → (+1.0Ad) (+0.2Ap) physical damage.
Enhanced basic attack: 180 (+15*hero level) (+0.3Ap) spell damage → 40 (+3*hero level) (+1.2Ad) (+0.3Ap) physical damage.
9. One skill
Basic damage: 320(+40/Lv)(+0.45Ap)→350(+70/Lv)(+0.4Ad)(+1.0Ap)
Touch damage: 150(+20/Lv)(+0.22Ap)→125(+25/Lv)(+0.2Ad)(+0.3Ap)
Slowing effect: 50%→30%
New effect: Every 100 points of spell attack reduces the cooling time by 0.1 seconds, up to a maximum reduction of 1.5 seconds.
Cooling time: 7→7(-0.2/Lv)
10. Second skill
Increase attack speed: 30%(+4%/Lv)→20%(+4%/Lv)
Cooling time: 10(-0.8/Lv)→9(-0.4/Lv)
Skill damage: 80(+30/Lv)(+0.35Ap) →60(+30/Lv)(+0.45Ad)(+0.35Ap)
Increase movement speed: 10%→10% (+5%/Lv)