1. E skill - Soul Breaking
- Throwing vellus hair, triggering [Slam], non-infinite range.
- Take advantage of different weapon characteristics:
- - Shotgun: ballistic enhancement
- - Sniper rifle: 40% critical hit, 1.6 times critical hit damage
- - Launcher: 6 meter range explosion, 1.3 times explosion damage
- - Melee: First hit +80% luck
- - Others: Basic damage +500
- Pistol [Suppressing Demons] does not count towards [Slam].
2. Q Skill-Suppress the Demon
- Attack within the radius, up to 4 units, with imprisonment effect.
- The infuriating enhancement level after the damage to non-primary targets is settled in [Suppressing Demon].
- Advanced talents can increase temporary levels, but have no effect on the furnace.
• Soul-Breaking Monkey : Focus on combos and bursts of E skills
• Monkey Suppression : Use Q skill control and remote consumption
• Talent selection:
- Asgard Vault : Increased chance of dropping special egg weapons
-The Art of Immortality : Enhanced life limit and improved recovery ability
-Stand still : Immune to damage, counterattack enemies
• Equipment matching:
-Necklace of Fury : Greatly increases attack and critical strikes
-Steel Armor : Increased health and defense, long-lasting combat
1. Q: What is the difference between Monkey’s E skill and Q skill?
A: The E skill mainly relies on continuous [punch] to break the soul, while the Q skill to suppress the demon is a range attack with a confinement effect, which is suitable for different tactics and strategies.
2. Q: How to choose the monkey’s talents and equipment?
A: Consider your main gameplay. The Soul-Breaking Monkey needs a high burst, while the Demon-Suppressing Monkey needs control and survivability. When equipping, give priority to accessories that increase attack and critical hits.
3. Q: How is the monkey’s [Suppressing Demon] damage calculated?
A: The damage caused by Suppressing Demon to non-primary targets will be calculated based on the infuriating strengthening level absorbed by [Suppressing Demon]. Please pay attention to the calculation rules of temporary level.