Is Genshin Impact Seno worth playing? Sano is a character with the five-star thunder attribute. It will be re-released in version 4.2. Many friends want to know whether Sano is worth playing in this version. If you don’t know, follow the editor to learn more about "Genshin Impact" A complete collection of training strategies for Sano.
Overview of video guide:
1. Breakthrough materials
1. Level breakthrough materials
Level 20: 20,000 Mora, Best Amethyst Shard*1, Holy Gold Insect*3, Energy Conduction Scroll*3
Level 40: 40,000 mola, the best amethyst fragment*3, Hidden Mines*2, Holy Gold Insect*10, energy-conducting scroll*15
Level 50: 60,000 Mora, Best Amethyst Fragment*6, Hidden Mines*4, Holy Gold Insect*20, Demon Sealing Scroll*12
Level 60: 80,000 mola, the best amethyst block*3, Hidden Thunder Ye Mi*8, Holy Gold Insect*30, Demon Sealing Scroll*18
Level 70: 100,000 mola, the best amethyst block*6, Hidden Thunder Ye Mi*12, Holy Gold Insect*45, Forbidden Curse Scroll*12
Level 80: 120,000 Mora, Best Amethyst*6, Hidden Mine*20, Holy Gold Insect*60, Forbidden Curse Scroll*24
2. Talent breakthrough materials
1 to 2: Criticism's Teaching*3, Guidance Picture Scroll*6.
2 to 3: Guidance of Criticism*2, Demon Sealing Scroll*3.
3 to 4: Guidance of Criticism*4, Demon Sealing Scroll*4.
4 to 5: Guidance of Criticism*6, Demon Sealing Scroll*6.
5 to 6: Guidance of Criticism*9, Demon Sealing Scroll*9.
6 to 7: Philosophy of Criticism*4, Forbidden Curse Scroll*4, Hands and Eyes of the Fierce General*1.
7 to 8: Philosophy of Criticism*6, Forbidden Curse Scroll*6, Hands and Eyes of the Fierce General*1.
8 to 9: Philosophy of Criticism*12, Forbidden Curse Scroll*9, Hands and Eyes of the Fierce General*2.
9 to 10: Philosophy of Lies*16, Forbidden Curse Scroll*12, Hands and Eyes of the Fierce General*2, Crown of Knowledge*1.
2. Effect of the Seat of Fate
1. Graduation weapon-Red Sand Staff
Recommendation reason: Sano's five-star graduation weapon, the special effects and appearance of the weapon fit Sano. The secondary attribute provides a high critical hit rate, which complements the critical damage of the breakthrough attribute, greatly reducing the difficulty of forming holy relics. The special effect provides an attack power bonus based on mastery, almost doubling the benefits Sano gets from the elemental mastery attribute, and has a clear advantage over all other weapons in terms of damage.
2. Optional weapons
Reasons for recommendation and Pu Yuan's secondary attributes provide a small amount of critical hit rate. Xeno's output mode of standing on the field for a long time allows it to fully utilize the special effects and obtain attack power and damage bonuses. It is a good choice when there is no red sand staff. choice.
The secondary attribute of the Staff of Gomo provides high critical damage, and the special effects can provide a large attack power bonus, but it is necessary to keep Xeno's health below 50% to obtain the highest benefit. In addition, like Hutao, Sano's breakthrough attribute is critical damage. Using Gomo will make it difficult to control critical hit: critical damage to the 1:2 ratio of the highest benefit.
Fjord Song is a new traveling weapon added in version 4.0. It provides a high critical hit rate and elemental mastery attributes. It can perfectly balance super bloom and super intensification. After being fully refined, it will become Sano's four-star graduation weapon.
Duel Gun provides more critical hit rate bonuses than Fjord Song, and its special effects provide attack power and defense bonuses. Its shortcoming of low basic attack power is not a problem in super-intensified and super-blooming reactions, but due to the lack of Provides elemental mastery, so slightly inferior to Fjord Song. The duel gun can be refined once to meet the usage requirements of Sano. The special effect benefit is low and there is generally no need for further refinement.
The secondary attribute of the White Tassel Gun is the same critical hit rate as the duel gun, and the weapon's special effects can directly increase the damage of normal attacks, which is more in line with Sano's output method. Compared with the duel gun that can only be obtained by purchasing a journey, the Baiying gun is also a good choice as a three-star weapon that can be obtained by exploring the Liyue area.
The super-intensified expectations of the above weapons are: He Puyuan ≈ Humo (half blood pressure) > Humo (no blood pressure) ≈ Duel Gun ≥ White Tassel Gun
3. Optional weapons
Kitain Jumonji, Xia Li Mie Chen, Feng Xin Zhi Feng
Reasons for Recommendation: The following weapons have lower super-intensification expectations than the Jing-5 White Tassel Gun, but provide higher super-bloom damage. Suitable for players who are bound to Xingqiu or Yelan and mainly play Xeno Super Blossom:
Kitain Jumonji's sub-attribute element mastery, weapon special effects improve charging and increase the damage of elemental combat skills, which perfectly fits the current situation of the Sino Double Grass Super Bloom team's high charging pressure, high bloom frequency and low activation frequency. It is a double grass super The four-star selection of Jixuan Sano.
Xia Li Mie Chen's secondary attribute is high elemental proficiency, and the weapon's special effects can increase the damage caused to enemies attached to the water element. It is Sano's dual-thunder super blast team with low charging pressure and mainly based on the coexistence of water and mines. Four-star selection.
The secondary attribute of Feng Xin's Edge is attack power. The weapon's special effects not only increase its own attack power, but also provide a certain mastery bonus. It is also more suitable for Sano Super Excitation, which currently focuses on direct damage and super bloom, and cannot guarantee the frequency of super excitation.
4. Optional weapons
The Spine of the Sky, Nagi no Ina Hikari, and the Prototype Star Scythe
The reasons for recommendation are all rechargeable weapons, and the special effects are all attributes that are beneficial to Cyno. Just in terms of damage expectation, when using the same relic as the Red Sand Staff (balancing critical hit chance/crit damage), their damage expectation in a super-charged team is about 70% of the Red Sand Staff. The main advantages of charged weapons are:
1. The feel of the double-thunder team can be improved to give Sano a certain degree of flexibility in his standing time - for example, Sano can be allowed to leave the field early to replenish the grass, without having to play 3 to 4 QTEs to still meet the cycle requirements.
2. In a single mine team, Sano carrying a charged weapon can still use the old mastery hourglass without re-swiping the charged hourglass.
4. Matching of Holy Relics
Holy Relic Set
4-piece set decorated with Golden Dream or Thunderous Wrath + any spare parts
mash up:
Reasons for recommending the set. The 4-piece "Golden Dream" set provides a small attack power bonus and a large elemental mastery bonus. For Cyno who relies on super-stimulated reaction and super-blooming reaction, it can greatly increase the reaction damage. In addition, Sano has The elemental mastery income talent "Nine Bows' Command", especially when you have the elemental mastery income of the five-star graduation weapon Red Sand Staff, can provide the highest damage limit for Sano.
The "Thundering Rage" 4-piece set provides thunder elemental damage bonus and reaction damage bonus. As a station output character, Sano can frequently trigger the effects of the four-piece set and use the elemental combat skills "Mystery·Lüyuan" more frequently. Soul Crossing" to reduce charging pressure. However, for 0-life Senor, the CD reduction effect of the thunderous four-piece set does not match well with the casting rhythm of "The True Eye of the End". If you are not careful, it is easy to miss the QTE. You need to unlock 1 life (or obtain it through other means). The corresponding attack speed increase) can simplify the thunderous technique.
In addition, you can also mix and match any two-piece set with lightning damage, mastery, and charging effects .
Main entry recommendation
[Sands of Time] Elemental Mastery (Double Thunder), Elemental Charging Efficiency (Single Thunder)
[Empty Cup] Thunder element damage bonus
[Crown of Reason] Critical hit rate, critical hit damage, elemental mastery
Recommended adverbs: critical hit rate, critical hit damage, elemental mastery > elemental charging efficiency, attack power percentage
Reason for entry recommendation: Xeno's output relies heavily on elemental bursts of up to 80 energy, so having some elemental charging efficiency in the subentry is very helpful to improve the cycle. Usually, the double-thunder team's Sano needs to stack around 130% of the charging efficiency to achieve a seamless cycle, and the single-thunder team needs about 170%. If Sano uses the four-piece set of Thunder, Kitain Jumonji, and Zephyr Spear, you can use it as appropriate. Reduce the charging requirement. If possible, you can also arrange for other teammates (such as Ye Lan, Baizhu, etc.) to use the West Wind series weapons to optimize team circulation.
Elemental mastery can not only increase the direct damage of Sano's skills, but also increase the damage of his super-bloom and super-activated reaction. The benefits in the super-bloom team are much higher than the attack power. Therefore, under the premise of satisfying the cycle, the super-bloom team can Seno in "Sands of Time" gives priority to the "Elemental Mastery" main entry. Under certain circumstances, the mastery income can be close to the critical hit rate and critical hit damage - for example, the original activation frequency of the team is much lower than the water-related frequency, making it rare for Sano to trigger a super-activation reaction. At this time, the "Crown of Reason" part can also Consider choosing the main entry "Element Mastery" (give priority to the one with better adverb entries).
5. Team formation strategy
When paired with background water element characters, the radical and grass elements can react with water and thunder elements respectively. Although the water element will affect the proportion of Sano's radical reaction, the super bloom reaction triggered by the thunder element attack can compensate for the team's damage.
In this team, the super bloom reaction is mostly triggered by Seno . At this time, Kuki Shinobu can choose to stack his life to increase the amount of healing and increase the team's fault tolerance rate.
Choosing Xingqiu will take advantage of the Rain Curtain Sword's improved resistance to interruptions and damage reduction effects to further increase output tolerance; choosing Yelan will shorten the output shaft and increase Seno's thunder element damage (increased proportion of intensification, Yelan's talent increases damage).
In addition to Nasida, it is recommended to choose the grass master as the character who can hang grass out of hand. The grass hanging time is long and the range is large.
"Relevant role development"
Kuki Shinobu/Nashida
Xingqiu/Yelan
Sano and Fischer form a double thunder element resonance . When thunder element-related reactions are triggered, additional thunder element particles will be produced , optimizing the energy accumulation of Sano's ultimate move. Zhongli 's shield provides the team with the effect of resisting interruptions and reducing resistance .
"The choice of letting go of the grass" : Naxida, the grass owner, Yaoyao, etc.
"Reference output method" : Nasida EQ, Zhongli long press E, Fischer E, Sano E connected to Q loop output
"Relevant role development"
Zhongli
Fischer