• 1.1 Choose a doctor to inform about permanent insomnia, revealing possible psychological pressure or role background.
• 1.2 Choose fitness to produce results, showing character growth and changes in life attitude.
• 1.3 Choosing "How excessive yesterday" may imply conflicts in the past or turning points in the plot.
• 1.4 Choose to take your guide dog to bathe and come home late to show a sense of role responsibility or a special event.
• 1.5 Choose meat to make pets greedy, revealing the close relationship between the character and the pet.
• 1.6 Choosing to forget to mop the floor may reflect the character's negligence or personality traits.
• 1.7 Choosing rhinitis causes loss of smell, adding to the mystery of the character.
• 1.8 If you choose to meet your lover at the door, it may be a plot conflict or emotional entanglement.
After the above choices, the final plot development shows:
• 2.1 The blind girl becomes the wife of the fake husband. This may be a turning point in the emotional line, and may also hint at the complexity of the character relationship.
If you want to successfully pass the level and understand the plot in depth, you may wish to refer to the detailed guide without game on this site to understand the meaning behind each option, so that you can navigate the game world with ease!