When you enter the White Thorn Corridor Corridor Patrol for the first time, a blank carrier will be consumed to simulate the patrol, thereby quickly generating tactical imprints. After entering the patrol, you need to select a character as the captain, and then select 6 of your own characters and 1 A support character appears.
1. When the player enters the roaming patrol for the first time, a blank carrier will be consumed to simulate the roaming patrol, thereby quickly generating tactical imprints.
2. After entering the tour, you need to choose a character as the captain, and then choose 6 of your own characters and 1 support character to play.
3. When choosing a captain in the early stage, just choose whichever captain has the highest basic value.
4. When the main plot is pushed to the second chapter, and you have a direction for team matching, you can then consider making choices based on the captain’s skills.
5. The study area is the main place to obtain skill points, which are used to upgrade engraving skills.
6. The awakening area is the place to unlock and upgrade the core skills of Brand, and will also award skill points.
7. If you step into the awakening area of the same brand multiple times, your core skills will be upgraded. Levels 2 and 4 will be rewarded with attribute points and skill points, and levels 3 and 5 will increase your core skill level.
8. The risk area is a grid that requires combat. The risk area you encounter for the first time will consume a point of wisdom erosion after solving the battle.
9. If you meet again during the patrol, you can directly skip the battle to obtain rewards. The premise is that the depth level is below level eight or the combat power is overwhelming.
10. If we have not fought before, we can spend a little wisdom erosion to avoid the battle, and we will not be able to obtain rewards and unlock subsequent routes on the grid, and our depth level and mental load will be reduced.
11. The high-dimensional coherence point is where we mainly gain attributes. The burned marks that are lit will add additional attribute points. The burned marks that are not lit will accumulate probability until they are lit. The effect of lighting can be understood as triggering a burst. Hit.
12. Deep infiltration points are grids that increase depth. The higher the depth level, the higher the difficulty of the battle and the higher the benefits.
13. The memory enhancement point means that the corresponding brand will be lit up the next time it enters the high-dimensional homology point, and the attribute points increased by lighting will be added. A single brand can be strengthened up to two times before it is lit.
14. Tour advancement points will allow the character to enter new areas and have a chance to unlock additional skills.
15. Traces of the Past will have a probability of obtaining the memory traces of the captain. If not obtained, the probability will increase. Until obtained, Word Patrol can obtain the files of other characters up to three times.
16. World Reflection is some plots related to the main line. The route exploration points need to be unlocked according to the text requirements, so as to obtain higher roaming benefits.