How to play Operation Hawkins on Fengyun Island? Hawkins is a newly launched arms tycoon character, suitable for multiplayer mode. Hawkins tries to keep a distance from the enemy during combat, and uses his ferocious vitality to cause interference and blows to the enemy. Below, the editor will bring you Fengyun Island Operation Hawkins gameplay tips.
When attacking, players can first mark the target, and finally use the self-destructing spider to consume the target.
At the same time, as soon as it approaches the target, it will directly spray fire and attack it. After the completion, it will immediately cooperate with the turret to suppress the target, or it can take away the target in one set.
When being chased, it is recommended to place a row of spiders at the door, then enter the house, then close the door, use a skill, and then spray the medicine. Since the spiders crawling have sound effects, you will not be afraid of a sneak attack when you are being chased.
Since Hawkins is a shooter, his overall defensive capabilities are average.
Therefore, when performing defensive combos, it is recommended to connect the flamethrower immediately after being approached by the enemy. The incoming attack will limit the target's movement and dodge. Then randomly connect the self-destruct spider to further restrict the target and pull it to a certain distance. Finally, I chose to use the turret. If used properly, counter-killing is not a problem.
Although Hawkins' flexibility is relatively average, his evacuation plan is relatively simple. After all, the various remote fire systems throughout his body are not just for fun. Players can configure them reasonably according to the battle situation and use them flexibly without getting too entangled.
During Hawkins' battle, the distance needs to be perfectly controlled. Don't get too close to the enemy to avoid being controlled to death and losing the output ability.
PS1: The second and fourth skills do not have a midfielder and can be used first.
PS2: Skills 1 and 3 are easily interrupted. It is recommended to wait until the enemy control skills are almost finished before using them.
PS3: You can ask your teammates to give you good equipment and then use the tips bag.
In combat, we can place the first fort in the corner on one side, place electromagnetic mines 4 meters from the door, and go to the other half of the door to prepare for the attack. It is best to place some explosive mines in front of you.
When the enemy comes in, they will hear the sound of the turret, and then see the shooting special effects of the turret on the wall. If you open the door, you will use skills in that direction.
At this time, the electromagnetic mine deceives the enemy to dodge, and then you can release the spider. After knocking it to the end, when the enemy's health is low, you can zoom in on the spot, and then go up and use the third skill to control it, so as to maximize the damage to the turret and yourself. When the time of the third skill is up , immediately pull it back, and perform a basic attack, using its passive to knock it back.
The spider is equivalent to a small bomb that runs towards the enemy regardless of the terrain within a certain range. It will get stuck on the wall. When it gets close to the enemy, it will jump up. The enemy can use dodge to avoid it while in the invisible state and then fight back at close range. Therefore, after releasing the spider, the spider will become a mobile bomb. If you do not blow up the enemy, you must be careful.
It is recommended to choose the second talent. Although the output is explosive, self-protection is given priority. The second talent reduces the 5s of the ultimate move, so it can be used frequently in the later stage to sneak people and use terrain warfare artifacts.
1. Golden Cannon
Hawkins fixes an auto-aiming cannon in front of him. The cannon will automatically attack enemies within the range, causing 50% of the attack damage each time. Cooldown 16 seconds.
Hawkins throws three self-destructing spiders forward to track nearby enemies, causing 60% damage to each spider and knocking the enemy away. Cooldown 12 seconds.
Hawkins uses a flamethrower to spray flames forward for 3 seconds, causing up to 9 times of 50% attack damage to the enemies he touches. During use, Hawkins' movement and steering become very slow, and the cooldown is 15 seconds.
Hawkins places an electromagnetic mark on the spot, and within 30 seconds uses the skill again to activate the marker (can be used in the erect state), causing 100% attack damage around Hawkins' current position, and transferring Hawkins to the location of the electromagnetic mark. position, while causing 100% attack damage around the teleport point.
When the distance from the electromagnetic mark is more than 40 meters, you can only teleport in place and have a 10-second cooldown. The second stage of this skill can be used in a straight line.
Black Powder: Hawkins' normal attack can be charged up to 5 times, and each charging time is 3 seconds. Each normal attack has a 40% chance of contaminating the target with gunpowder residue for 10 seconds. The gunpowder residue will be detonated the second time it is damaged by Hawkins' normal attack, causing an additional 20% of the attack damage and knocking the enemy into the air.
Well-armed: Arms tycoon Hawkins can randomly select one of the four types of equipment including bows, jackets, trousers and shields to improve the quality, up to orange quality. If the randomly obtained equipment slot is empty, Hawkins can obtain equipment of random quality.
Restraining heroes: Feng Linger, Pian Pian, Feng Muyuan, Catwoman, An Kui.
Restrained heroes: Yao Si, Cauldron, Long Yinzi, Sun Wukong.
50-50 open heroes: Mo Lang, Qian Yu, Xundao, Ali.
The European emperor chooses the third one, and the non-chiefs take the second one (self-preservation is the priority).