• Name: Gym Cry 2
• Objective: Explore a strange environment, uncover anomalies and make critical decisions
1. Changing room clues :
- Flashing lights
-Spider Shadow
-Black handprint
-green slime
-Spider web
2. Bathroom decision-making :
-Choose to continue taking a shower to avoid possible dangers
3. Enter the room
-dim lighting
-scratches on the wall
-Spider cocoon
-Insect eggs in the refrigerator
-Spider eggs in the cupboard
4. Final decision :
-Ignore the abnormality , choose to slide the door to the right , and escape from this scary space
1. Q: How to identify abnormalities in the changing room?
A: Watch out for flickering lights, spider shadows, and unusual markings.
2. Q: Do I have to take a shower before continuing?
A: Yes, I choose to take a bath to temporarily avoid possible dangers.
3. Q: What are the uses of the finds in the refrigerator and cabinets?
A: These may be clues to the subsequent plot, but escaping directly is the safest option at the moment.