• Select "Quit and Save" in the game settings and start again to correct choices or respond to mistakes in combat.
• Players decide not to take advantage of SL features and accept the consequences of every decision, increasing the difficulty and challenge of the game.
• To find the ideal game flow, keep restarting until you are satisfied.
• Represents the advanced level, for example, a20 represents advanced level 20, and a0 represents basic level.
• Choosing to replace ordinary monster relics with BOSS relics at the start may affect the game's start strategy.
• The deck is extremely unlucky, and all cards drawn at once are of low value or useless.
• In-game resources are consumed by using cards.
• Improve card abilities, including attack power, effects, etc.
• Define the order in which cards are upgraded, affecting combat effectiveness.
• Recuperate in the fire area to prepare for the subsequent battle.
• Refers to the ratio between the card cost and the damage caused, which affects the cost-effectiveness of the card.
• Select special relics at the beginning to reduce the strength of the first few layers of mobs.
• Indicates the cost of the card, such as 1c12, which consumes 1 point of energy and causes 12 points of damage.
• Heart Challenges, involving three-color keys and extra levels, unlocked after completing certain conditions.
• High-level elites have additional characteristics and can receive green keys after defeating them.
• Guards on the heart level provide hidden rewards that are good for the challenge.
• The third level BOSS has a special mechanism to limit the number of rounds, which is called "table pinching".
• Another three-level BOSS, named after its characteristics.
• The mob with 999 health is famous for its numerical value.
• One of the three elites, known for his image and characteristics.
• The weaker BOSS on the second floor, named for its battle mode.