How to play the vitality charging mechanism of Onmyoji Baiwen card? Players are all curious to know, so today the editor will bring you an introduction to the vitality charging mechanism of Onmyoji Baiwen card. Interested players should take a look.
Shikigami with the ability to charge can gain one point of energy at the beginning of their own turn (different from the new resource of will-o'-wisps), and can store up to 10 points.
Some shikigami and cards can produce additional energy. For example, Yan Yanluo's smoke rising spell can directly produce 3 points of energy.
There are also some cards that consume energy to trigger effects, such as Xiaolu Man's self-improvement wish in the form of two hooks, which can exchange energy for armor when receiving combat damage.
At present, there are still some key settings regarding the charging system that have not been explained, such as whether energy is calculated and used individually for each shikigami or can be used globally.
In addition to the condition-triggered energy consumption of Wishes for Self-Strength, some cards also have explosive energy entries.
Cards with explosive energy entries can choose to actively pay energy when played to bring additional effect increases or changes based on the original effect.
For example, Xiaoluo's one-hook spell, Forest Blessing, gives a shikigami 1 attack, 1 health and 1 armor when there is no explosive power, but after the explosive power, it can be changed to take effect on all allies.
Although released in this version, new skills that do not belong to the energy system are triggered when the shikigami enters the combat area from the preparation area or enters the preparation area from the combat area.
Whether you take the initiative to fight through combat instructions or combat cards, or move due to the effects of some other cards, the movement entry mechanism can be triggered.