Does anyone know about the Ice Age game? I believe that many players are still not clear about it. After all, there are quite a lot of various mechanical elements in the game, and it is still difficult to be familiar with them all. For this reason, the editor of Source Code.com has brought about the Ice and Steam Age game, hoping that it can Help all players.
Ice and Steam Age Game Guide1. The early stage of collecting junk.
2. Income people can use resources for infrastructure construction, which is the mid-term stage of technological development.
3. The blizzard arrives and puts the entire city to the ultimate test in the later stage.
In fact, the entire game process is basically to ensure manpower, expand infrastructure, go out, develop technology, expand scale, and survive the final snowstorm with enough productivity.
Throughout the process, you should pay attention to three key points: human resources, resources, and technology.
Manpower can be seen in the lower right corner, divided into workers, engineers, children, disabled people, criminals, etc.
The resources can be seen at the top, namely
1. Coal: used for keeping warm. In the early stage, coal collection piles (limited), in the mid-term coal mining mines (unlimited), it can be used in the later stages after the technology and scale are developed. At the last moment, a supply of 7500 a day is needed to support the level 4 core and level 4 scope.
2. Wood: used for basic construction. Wooden boxes are collected in the early stage (limited), lumber mills are produced in the mid-term (limited), and drilling machines are produced in the later stage (unlimited). In fact, as long as there are two factories every day, 100-300 a day is enough.
3. Steel: For high-end construction, the ratio of wood to wood is 3 and steel 2 is enough. Collect garbage in the early stage (limited), and leave the mine directly in the mid-term (unlimited). It is also two stones, and 100-300 a day is OK.
4. Steam core: The function of this thing is actually human resources. The source can only be obtained by exploring the outside world (extremely limited, but you can collect one per day in the mid-term). One core corresponds to the manpower of 5 to 10 workers or engineers. The implementation methods include automated factories and automated robots. The former generates resources independently from technology and buildings, while the latter uses robots to enter buildings with general manpower for production. The use of Much more flexibility.
5. Ingredients, raw ingredients and food rations. Raw ingredients are semi-finished products, which can be obtained through hunting (20-45 a day) and greenhouses (30-60 a day but require steam core) (unlimited). Food rations are finished products that directly support city residents. supply. The kitchen can process 1 portion of raw ingredients into 4 or more portions of food rations.
6. Prosthetics can allow disabled people to return to productivity in the medium term.
There are all kinds of them, mainly divided into heating (to ensure the stability of manpower), exploration (an important source of mid-term resource and manpower explosion to accelerate the development), collection (to speed up resource production), medical care (to ensure the stability of manpower), and residence (to ensure the stability of manpower) ).
In fact, it is nothing more than speeding up efficiency and increasing the range, but there are a few key points to pay attention to. 1. It is a steam hub. This is a range heater. It is placed on the road and is very useful in urban layout. Generally, one level is enough for the middle and later stages. 2. It is a factory that can use 100 wood, 100 steel, 50 media and 1 steam core to produce robots that are approximately equal to 10-15 manpower.
There are many ways to play this game, which is where the fun lies. Here are the main things to note:
1. The difficulty of this game actually requires a positive cycle of ensuring manpower, expanding infrastructure, going out to explore, developing technology, and expanding scale in the early stages:
Manpower finds people through exploration (one lighthouse and two outposts), builds housing (10 people per room divided into three levels for thermal insulation performance, high temperature means you don’t need to go to the hospital if you get sick), and ensures temperature (near the center, the central tower and the periphery Steam hub), provide medical treatment (small medical stations for 5 people in the early stage, large medical stations for 10 people in the later stage, 7 to 8 will be built in the middle and late stages, and 5 will be enough in the final stage when the efficiency increases), ensure food (hunting Huts and greenhouses, one hut can guarantee the daily food intake of 40-80 people, and one kitchen can handle the food of 4-8 huts), stabilize people's hearts (prompt tasks in the lower left corner of the early, middle and late stages, duels in the middle stage, alcohol laws, less overtime , the later guard stations and churches) can basically guarantee that no one will die. For example, if I died in the early stage and a few resources came up later, none of them died.
For infrastructure construction, the layout should be done well in the mid-term, but it is not complicated. Just make good use of the space. With the central tower as the midpoint, the exterior can be divided into 4 parts. In the early stage of residence, it is in the middle, and in the later stage, one corner accounts for 3%. In the early stage of production, wooden box coal piles are built, and the steel frame does not need to be constructed. In the mid-term, wood, stone, and frozen wood are cut down, and everything within the mining range is dismantled and rebuilt. When coal is produced, 1 coal mine is equipped with 2-3 collection stations, and the steel plant directly A steel factory started. The later collection is at the outermost edge. The two drilling plants and steel plants for wood and steel are upgraded to the highest level. If the temperature is too low, go directly to the robot. Coal is special. There are two places. Each of the two coal mines is equipped with 4 collection stations, that is, 8 collection stations. The total is 4 coal mines plus 16-20 collection stations, which can supply enough level 4 core and level 4 ranges. A bunch of steam hubs and heaters for each building. My stock in the later period has basically not changed. As mentioned earlier, housing accounts for 3 points and 1 circle, the other three points are hunting lodge and greenhouse, medical care and storage account for 3 points and 1 circle, and other small items are optional. Note that in the middle and later stages of the settlement, there must be a steam hub and either a guard station or a church, both of which are covered together. The location is basically sufficient. The road can be dismantled, so it doesn't matter how you put it, as long as it works.
Exploration is a very important part in the mid-term. The corresponding buildings are lighthouses (maximum 3 teams, requiring technological support) and outposts (maximum 2 teams, requiring technological support). If you have enough resources, build the first lighthouse immediately. Generally, you can find Send people back to the city along the way, and in the mid-term, if you find a stronghold that can be collected periodically, you will immediately leave the outpost to develop it. The more important thing is that it is the only stronghold that produces one steam core a day. Discovering it one day earlier means 10 more unnecessary ones a day. The manpower provided is quite impressive. For the rest, just follow the steps.
Technology, the main resources are wood and steel, 4 workstations can reach the maximum speed, 1 to 2 will be enough in the early stage, and 4 will be enough in the later stage. Generally, mid-term resource building development is carried out first, followed by various building construction methods, heating intensity and range, and collection efficiency. As long as infrastructure and technology are not interrupted, time is basically enough, but it is best to pay attention to automated buildings and robots. Only choose one side, because the steam core is limited, and if you develop both sides, the effect will not be great.
In terms of scale, it basically means manpower support and resource collection. It is basically a complete set without leaving any vacancies.