1. Simple trigger : Unlike the complex conditions of orange pills, gear crafts do not require specific ability cards to trigger, and are more stable.
2. Practical offset : It can offset the negative effects of curses and enemies for the first time, such as evil spells and entanglements, and increase the living space.
1. Single effect : It only offsets the negative effect once, which is not as comprehensive as the orange pill triggering multiple times.
2. Artifact risk : It is easy to fail prematurely due to unexpected circumstances (such as skill triggering or special environment).
• Cost-performance analysis : As a store relic, gear crafts are like a low-end version of orange pills, suitable for players who have stable needs but do not pursue the ultimate effect.
• Purchasing advice : At the same price, if the demand for clear negatives is not high, give priority to gear crafts because it is more stable.
Selection Guide :
• Players who need stable auxiliary effects: Gear Craft is a good choice.
• For ultimate results or complex situations: the orange pill may be more suitable.
Overall Rating : Gear Craft is for those looking for a solid strategy, while Orange Pill is for those who like to take a risk. In actual games, it is more important to judge based on personal style and the current situation.