Escape Room 11 Amusement Park players have to fight wits and courage with ghosts, and finally successfully escape from the amusement park. There are many levels in it. So today the editor will bring you a guide to pass the 11th level of Escape Room 11 Amusement Park and take you through it. Get up and take a look.
1. You can get a ballpoint pen on the table. Take it apart to get the refill and poke it into the keyhole of the lockbox. No password is required.
2. The key in the grass can open the electrical box below the door.
3. Then use the diagram mechanism on the box, as shown below.
4. Survey the painting and cut it with scissors.
5. Use the wrench to turn on the elevator controller. Currently I only have three resistors. This level should have a selection point. Observe the colors of the wires carefully. There is only one color that can form a loop and is the same color.
6. After entering the elevator, go to the 9th floor to collect information and then start to solve various contents. Go back to the 1st floor first, get the battery and go back to the 9th floor to get this.
7. Up, down, left and right represent the number of steps that can be moved. Starting from 2, the sum of the moves obtained by addition is the number given below.
8. Take out the key from the stick you get next, open the door, and enter the next one.
9. After that, there is a series of operations, as shown in the figure.
10. I need the password later. It probably has something to do with the elevator. The hands and feet are movable, and one leg is a fixed axis. According to the image, the black lines should represent the legs, and the red lines should represent the hands. Just pose. .
11. I got a picture. This number should correspond to the landline number on the first floor. If you don’t remember it, you can go back and find it. Then start entering the password according to the origin of the arrow to enter the next mode.
12. Next is the two-person plot. The picture learned from the man is related to the woman's password box. According to the order, the white dots are placed in the position without x in the picture to crack it.
13. Get the key and open the lock. The lock is in a unique position and you need to move the vase.
14. After you get the card, go to the graffiti area and try to put it on the letter. If you put it correctly, there will be a prompt.
15. Then the male protagonist can open the door. There is nothing to say when the main door opens. You can move the painting first, carefully look at the color of its glowing point, and then press it. If you make a mistake or miss something, you will have to start over.
16. There are more things in the room next door. You can assemble the basic things after going through them. You need to use the knife twice. The key can be used to open this room from the woman's perspective.
17. This is the easiest way to unwind the thread. Once done, the door will open.
18. If you continue to search later, the answer to this door must have a divisor. The answer is as follows.
19. This game mainly involves moving the bell in the middle, and then when the woodpecker reaches the bell above, press the red button in the middle to quickly lead to the other side.
20. Get a picture. Two penguins are useful. One covers the hole under the floor, and the other has a code note in its mouth. By the way, I remind you that the order of the notes is wrong.
21. This is the password to open the door. The mirror principle can see the numbers, and then it has a counterclockwise representation of the order.
22. There is a conveyor belt in the new room. Press the handle and it's basically over.
23. There is a Chinese key on the man's side. When you open it, you will find a box. It is also relatively simple. It lights up according to the tablet. It is not a one-time operation. It needs to be divided into four times. After getting the lubricant, open the door.
24. Send the things on each other's bodies to carry out the next round of searches. Give the knife to the woman, give the plaster apple to the man, give it to David, and get the card to swipe the door.
25. You can try to crack this. In the drawer of the gramophone (male), the password should be painted on it. Remember to follow the order. Huahua is the third one. If you get the pulley, combine it with the rope and then move the flowerpot.
26. Give the guy next door a wrench to unscrew the air-conditioning pipe, unscrew the screws under the sink, and then start repairing the water pipe.
27. I found that there are gramophones on both sides. This one on the woman’s side, click out all the black.
28. Give the man a plastic spoon to scoop water, and then give it to the woman to water the hole. Get the key to go to the cabinet above the conveyor. Get salt for the man to break the ice. Get the green number on the record player. You know, the man. The lock here is red, so this code is for women.
29. Take the record off and give it to the other person to get another one. Then the light on the door will light up. The blind guess is related to the letters on the wall.