The game mechanics of Teamfight Tactics are very unique. Novice players may want to know what Ornn artifacts are in the new version of Teamfight Tactics when they experience it for the first time. If you want to know what Ornn artifacts are in the new version of Teamfight Tactics as soon as possible, just follow the editor of Sourcecode.com and read on.
Attributes: +25% critical hit rate, +25% attack power
Effect: After killing the enemy, all negative effects will be cleared and the enemy will rush to the farthest enemy within 4 blocks. The critical damage caused by the next two critical hits will be increased by 60%.
Attributes: +80% attack speed
Effect: The wearer gains increased movement speed and 20% damage reduction. And immune to attack speed reduction effects.
Attributes: +50% attack speed
Effect: The wearer's attack range +1. And the number of enemies killed by the wearer will increase. Each kill increases by 1.
Attributes: +50% attack speed
Effect: The bearer cannot gain any legal value. And being unable to cast skill attacks will cause additional physical damage equivalent to 50% of the attack power and restore the same amount of health.
Attributes: +30% attack power, +20% critical hit rate
Effect: The wearer will be teleported to the corresponding mirror grid on the enemy's board, and will be teleported back after a few seconds.
Attributes: +30% attack power, +30% attack speed
Effect: The wearer's attack range is doubled, but each attack attacks a random enemy.
Attributes: +250 health, +25% attack speed
Effect: When the wearer's health drops to 50%, it will be divided into three, and each clone has 25% of the body's maximum health.
Attributes: +300 health, +15% attack power, +15 spell power
Effect: 20 seconds after the battle starts, the wearer gains 100% of maximum health and causes 100% additional damage.
Attributes: +400 health, +40 armor
Effect: When the shield on the wearer is broken, it will cause magic damage equal to 50% of the shield value to surrounding enemies.
Attributes: +40 Armor, +40 Magic Resistance
Effect: Every few seconds, the ally with the lowest health percentage will gain a shield. The shield value is equivalent to 50% of the total armor and magic resistance of the wearer. When the wearer dies. All troops will receive a shield.
Attributes: +150 health, +15 mana
Effect: When the wearer is attacked, 2% of mana will be restored after each cast. A total of 20% of maximum health will be restored within 3 seconds.
Attributes: +25 spell power, +25 armor, +25 magic resistance
Effect: Killing an enemy will increase the wearer's armor magic resistance and spell power (15), or 10 if participating in the kill.
Properties: +40 Spell Power
Effect: The damage dealt by the wearer will reduce the enemy's magic resistance by 5. If it is reduced to 0, the wearer will recover 10 spells.
Attributes: +30 spell power, +15 spell value
Effect: The wearer's next attack after casting the spell will cause additional magic damage, which increases with the stage.
Attributes: +30% attack power, +30 spell power
Effect: When you kill an enemy, it will cause 100 plus 100% damage equal to the overflow damage of this kill to three surrounding enemies.
Attributes: +250 health, +25 spell power, +15 spell value
Effect: When stunning an enemy hero, it will cause additional damage of 20% of maximum health.
Attributes: 200 health, +25 armor, +25 magic resistance
Effect: When gaining a shield. 50% of the shield value is converted to maximum health.
Attributes: +30% attack speed, +30 magic resistance
Effect: Basic attacks will cause 42 additional magic damage. And heals 35% of additional damage taken.
Attributes: +15% attack speed, +20 magic resistance
Effect: Attacking will reduce the enemy's maximum health by 2%. If attacked 13 times, the enemy's star level will be reduced by 1 level.
Attributes: +150% attack power, +50 armor, +50 magic resistance
Effect: The wearer's attack speed will be locked to 0.5 (times/second).