How to pass the sixth level of Battle Frenzy on the Collapsed Star Dome Railway. Many players have asked for this guide recently. Let’s explain it in detail for everyone. Let’s take a look.
1. Analysis of the effect of "fighting intention mechanism"
Fighting Will Mechanism: Our characters can gain a lot of fighting will points by taking continuous actions.
Stage 4 BUFF: The enemy gains vulnerability. Our character has a 100% chance of taking two actions immediately.
Analysis: The boss receives a large amount of damage reduction before the weak point is destroyed, and the weak point remains protected for a long time after the first action. You need to use combat skills BUFF to toughen the boss.
①The core of the strategy is to let our characters act continuously. Inserting a finishing move after the regular round of the same character can be counted as a continuous action, but additional attacks without action determination cannot be counted into this fighting spirit mechanism.
② This mechanism is more friendly to characters who have the ability to self-draw, especially those who have the ability to self-draw after casting finishing moves. (I just thought of this. I looked at the BUFF of Fighting Intention Stage 2 and found that the planning has given this effect. All characters have the ability to draw. You can get this ability here).
③ You cannot actively choose the triggering time of the two self-pull bars in Phase 4. After entering Phase 4, the character's first action will definitely take 3 consecutive rounds.
2. Lineup selection and "auxiliary functions" matching
Trial characters: Doctor Truth, Topa & Accountant, Silver Branch, Placer Gold, Jackdaw
Lineup selection: Doctor Truth, Topa & Accountant, Placer Gold, Jackdaw
Accessibility options:
Fighting Will Stage 2: Linked Incentive
Fighting intention stage 3: Explosive genius
3. Key points to note when operating automatically or manually
This level can be fought automatically. What needs to be noted is that if you find that Topa's mark is on the mob during each wave transition, you can switch to manual use of Topa's combat skills to fight the boss and put the mark on it. Set it right, otherwise the auto-battle Topa will keep hitting the marked mobs.
Semi-automatic gain more fighting spirit points:
This level can be fought automatically. What needs to be noted is that if you find that Topa's mark is on the mob during each wave transition, you can switch to manual use of Topa's combat skills to fight the boss and put the mark on it. Set it right, otherwise the auto-battle Topa will keep hitting the marked mobs.
Option 1: If the character is full of energy outside the turn, do not activate it immediately. When it is your turn, immediately activate the finishing move after casting the skill, triggering the self-pull bar, which counts as three consecutive actions.
Option 2: If the character is full of energy outside the round, it can be activated immediately after other characters take action, and the self-pull bar will be directly obtained, which can also be regarded as continuous action.
However, this operation requires more hand speed, and it will lose energy or draw bars.