In the second season of Diablo 4, every profession has been modified, and some professions have undergone particularly large changes. This is very important for us to choose which profession to play in the new season. It is recommended that you try to play some strengthened professions and not play weakened.
barbarian
violent
[Rage] The additional damage gained while in the rage state now operates multiplicatively [x] instead of additively [+]
Skill
[Strength] Now all "Strength" values are based on the maximum health value instead of the base health value.
[Floating Rocks and Sand] (lifting the floor) basic damage increased from 70% to 77% (increased by 10%)
The additional damage increase of each layer of [Raging Stones and Flying Sands] is increased to 12%, and the upper limit of stacking is reduced from 10 to 6.
The additional bonus provided by [Ultimate Berserker's Wrath] is now capped at x100% additional damage.
[Enhanced Split] Newly added: Every 50 points of strength will increase the damage by 10%.
[Fighter's Split] Healing amount prompts to 22%
[Warrior's Crack] Attack speed bonus increased to 40%
[Endless Rage] Rage increase increased from 5/10/15% to 7/14/21%.
[Murderous] Maximum health increased from 5/10/15% to 6/12/18%.
[Offense as Defense] Damage reduction against elites increased from 3/6/9% to 4/8/12%.
Legend node
[Slayer] is changed to: When the enemy is put into a vulnerable state, the damage you cause increases by 10%, lasting for 5 seconds. Suppressing the vulnerable enemy will gain an additional 10% bonus, lasting for 5 seconds.
[Bone Crusher] changed to: Every 12 seconds, your next skill will be suppressed.
The duration of [Flawless Skill] is increased from 2 seconds to 4 seconds, and the upper limit of critical hit rate is increased from 5 to 8%.
[Slayer] The upper limit of attack speed is increased to 16%.
[War Messenger] Strength value increased to 15% of maximum health.
[Weapon Master] changed to: Switching weapons allows you to gain 4% of maximum rage.
[Bleeding] is changed to: Your bleeding damage is increased, and the increase value is 15% of your damage increase to vulnerable enemies [X]
[Blood Rage] is changed to: Your damage is increased, and the increase value is 25% of the damage increase value during rage [X]
Legendary power
[Power of Ancestral Power] is changed to: The hammer of the ancestors vibrates outward, and the damage is increased by 5-15%.
Note: This is an enhancement. Now the damage of the inner and outer circles is the same, which means there is no distinction between the inner and outer circles.
[Earthbreaker's Power] The number of weapon switches that trigger suppression is reduced to 8.
New: Suppression granted by powers now only affects non-basic abilities.
Unique gold equipment
【Ramalandi's masterpiece】
The vulnerability-increasing damage affix has been replaced with a maximum rage increase of 150% of the normal value.
Increased damage per point of rage from 0.1-0.3% to 0.2_0.4%
【Blue Fury】
Non-physical damage affix value increased by 120%
【Hell Hammer】
The critical damage affix is now replaced with the Rock and Sand level affix.
The damage-increasing affix against burning enemies is increased by 150%
【Oath of the Ancestors】
The affix that increases the damage to slowed enemies has been replaced with the affix that increases the damage to close enemies.
Unique effect has been adjusted to: Steel Grip will fire 2 additional chains. Enemies hit by Steel Grip will take an additional 30-50% [x] damage for 3 seconds.
【Murder】
The critical hit promotion affix for injured enemies has been changed to the death critical strike skill level.
【Shura Field】
The Rupture level increase is now replaced with 200% of the normal Rupture cooldown reduction.
【Battle Meditation】
Increase the frenzy level affix by 100%
Damage reduction affix replaced with additional maximum rage when injured.
[100,000 extra lines]
When switching weapons, damage-increasing affixes are increased by 50%.
Free Ground Stomp cooldown reduced from 30 seconds to 15 seconds.
【Wrath of Harrogath】
Damage reduction affix against bleeding enemies increased by 15%
[Gol's Grip of Destruction]
Non-physical damage affix changed to damage increasing affix
The attack speed affix is replaced with a critical hit chance against close enemies.
Druid
【strong】
All Fortifications are now based on maximum health instead of base health.
Unique gold equipment
[The ecstasy of the mad wolf]
Poison damage replaced with a 140% damage increase from normal.
The physical damage affix is replaced with a maximum health increase.
【Unsatisfied Wrath】
Suppression damage affix increased by 100%
Total armor value in Ursine form increased by 180%
【Friends of the Storm】
The wolf level affix has been increased by 66%
Companion skill damage affix transposition, maximum health increased
Potion drop rate affix transposition damage reduction affix
【Flesh Tearer】
Damage affix increased by 100% while transforming
Health damage affix replaced with core skill damage.
New: Now every 100 willpower you have will increase the damage of Demoralizing Roar and Bloody Roar against poisoned enemies by 10%.
【Hunter's Peak】
Damage affix increased by 60% when transformed
Rapid transformation passive level increased by 200%
Werewolf critical hit rate affix changed to critical hit chance
The damage increase of Ursine Suppression is changed to the Passive Level Increase of Keen Perception.
Skill
【Raven】
Passive damage increased from 20% to 24%
Active damage increased from 160% to 250%
【Strengthening Raven】
Critical hit chance increase increased from 5% to 8%.
[rabid dog bites]
Damage increased to 140%
The infection speed is increased by 50%
[Natural rabid dog bites]
Infection speed reduced to 50%
【trample】
Knockback distance reduced by 10%
passive
【Ancestral Tenacity】
Provides +5/10/15% total resistance.
【Air electric field】
Lightning Bolt interval reduced from 18/15/12 seconds to 14/11/8 seconds.
【Electric energy shock】
Lucky Strike: Root chance increased from 5/10/15% to 8/16/24%.
Bonus damage against rooted enemies increased from 6/12/18% to 7/14/21%.
【Wrath of Nature】
Changed to: Releasing the earth skill has a 30% chance to trigger a free storm skill of the same type, and vice versa. Free skills that are triggered count as both Earth and Storm skills.
【Power of Giant Bear】
Changed to: When healthy, damage dealt is increased by 25% [x] Suppression damage is increased by 25% [x]
【Cruel wolf nature】
New: Critical damage bonus against injured enemies increased to 140% [x]
【Boundless Earth Barrier】
Bulwark's explosion damage now no longer scales based on monster health, but instead scales based on the player's weapon damage. This was originally in the bug fix, but I didn't plan to translate the bug fix, so I moved it here.
Legendary power
[The power of the violent bearman]
Critical damage bonus now maxes out at 200%
Peak legendary node
[Earth Extinction] is changed to: The critical damage caused by your earth skills is increased by 10% [x]. The damage you cause to the controlled target is increased by 25% [x] of the damage dealt to the controlled target, up to a maximum of 40% [x].
[Thunder Strike] The storm skill causes additional damage. This damage value is equivalent to 50% of the sum of your short-range damage increase and long-range damage increase [x]
Necromancer
【strong】
All Fortifications are now based on maximum health rather than base health.
career update
The thorn damage inheritance affixes of skeleton warriors, skeleton mages, and puppets are unified and integrated into servant thorn damage inheritance.
New affixes added to the affix pool: Servants inherit Thorns damage critical strike chance
CDR affixes can now appear on shields
Shields will now gain corresponding armor based on item skills.
Health Orbs now heal minions for 15% of their health when picked up
Vocational skills
【Supreme Army of the Dead】
Chance of leaving a body behind increased from 15% to 100%
Changed to: Your minions gain 4 8 12% armor and 8 16 24% total resistance
【fear】
Changed to bonus to shadow damage instead of dark skill damage
The first damage bonus now applies to cold enemies, and the second damage bonus now applies to frozen enemies.
【Lone Walker】
Description updated: When you have no minions, gain 6 12 18 damage reduction, reduced by 2% for each active minion.
【The Vitality of Rasma】
Changed to: When you are healthy for 12 seconds, the next blood damage you deal must be suppressed. This timer is reduced by 2 seconds after you pick up a health orb or over-heal your base health at full health.
【Shadow Wither】
Changed to: Shadow damage inflicts Shadow Death on enemies for 2 seconds. Every 10th Shadow Decay damage from you or your minions will deal an additional 22% damage. The damage of Shadow Decay is increased by 100% x of your Shadow DOT damage.
【Blood transportation】
Changed to: Lucky Blow: Blood skill has a 3 6 9% chance of generating a blood ball, up to once every 4 seconds. This chance is doubled against BOSS.
【Gloomy Healing】
Changed to: Increased healing from all sources by 10 20 30%
【Inspiring leaders】
Health time requirement reduced from 4 seconds to 2 seconds
【Bone Essence】
Damage % over 50 spirits reduced from 1% to 0.5%
【Soul Bond】
Cooldown increased from 5 seconds to 8 seconds
Note: The vulnerability effect of the bone prison will no longer trigger the lucky hit effect, so it cannot be used to trigger Mendeln's ring and generate passive corpses. This is included in the bug fix, but I don't plan to translate it, so I mention it. Let’s talk here!
book of the dead
The sacrifice bonus effect of the Skeleton Warrior has been updated to: 20% total resistance, but you cannot summon the Skeleton Warrior
Skeleton Warrior
Assault warrior damage increased from 0.11 to 0.14
Defender warrior damage increased from 0.11 to 0.14
puppet
Base damage increased by 100%
blood golem
Activation damage increased from 0.9 to 1.4
steel golem
Activation damage increased from 1.75 to 2
Skeleton Resurrection
The duration of Skeleton Sacrifice is increased from 5 seconds to 8 seconds, and the healing amount is increased from 15% to 25%.
The Bone Mage Sacrifice
Suppression bonus reduced from 40% to 25%
Glyph of Pinnacle
[Mage] Additional bonus changed to: Servants gain 35% total resistance
[Warrior] The additional bonus effect is changed to: Servants gain 30% armor increase
Imbued Spellcaster Rare Node
Changed to: MINION TOTAL RESISTANCE
Flesh and Horror Rare Nodes
Changed to: Servant Full Resistance
+% servant armor node effect increase, rare nodes 4% to 8%, magic nodes 2% to 4%
+% Skeleton Warrior Armor, Rare Nodes 6.5% to 14%, Magic Nodes 3.2% to 7%
+% Golem Armor, Rare Nodes 6.5% to 14%, Magic Nodes 3.2% to 7%
+% armor when golem is active, 2% to 6% for rare nodes, 1% to 3% for magic nodes
Puppet damage increased from 40%x to 100%x
Imbued Warrior Rare Node
Skeleton warrior damage increased from 17% to 25%
Imbued Spellcaster Rare Node
Skeleton Mage damage increased from 17% to 25%
Crazy Puppet Rare Node
Puppet damage 17% to 25%
Mutated golem damage increased from 17% to 25%
Imbued Puppet Rare Node
Puppet damage increased from 17% to 25%
[Tangible] The basic effect is changed to: the effect of all magic nodes within the range is increased by 150%
[Wither and Decay] now displays the amount of the bonus you are currently triggering.
[Blood Bath] changed to: The suppression damage caused by all suppression attacks is increased by 35%x
[Bone Transplantation] The maximum amount of soul stack per layer is reduced from 3 to 2, and the maximum amount of soul is reduced from 24 to 16
Wither and Decay legendary node now scales with intelligence
[Darkness] The bonus is now changed from concentration to intelligence
Reanimators now scale with Intelligence
Unique gold equipment
[Breastplate of the Bloodsmith]
Total Armor affix now changed to Damage Reduction affix
【The Face of Immortality】
Total Armor affix now changed to Damage Reduction affix
The reverberation left by the bone spear now causes 5%x damage based on every 30% of your critical hit rate that increases your attributes. Base damage reduced from 0.28-0.38 to 0.25-0.35
【Bloodless Scream】
Damage affix against frostbitten enemies replaced with Intelligence affix
The effect of dark skill frostbite on enemies is increased from 40% to 100%
Legendary special effects added: Dark skills now cause 20-50%x damage increase to frozen enemies
【Death Raider's Pendant】
Summoning skill damage affix effect increased by 100%
Suppressed damage skills replaced with soul cost reduction affixes
Damage increased from 0.1-0.15 to 0.15-0.2
【River of Darkness】
The damage affix to healthy enemies is replaced with a corpse skill level increase, which is 1 level higher than the normal affix.
The damage affix against distant enemies has been replaced with the flesh-cutting passive.
【Wall of Warning】
The ranged damage affix has been replaced with the maximum health affix.
【The Ring of Meng Deen】
Special effects no longer require more than 7 minions
Legendary power
【Burly Power】
Burly Might no longer appears on rings, but can now appear on heads, breastplates, gloves, shoes, amulets, and shields.
【Tidal power】
Damage reduction per wave reduced from 60-50% to 50-40%
[Empowering the Power of the Reaper]
Blight damage increase increased from 20-60% to 40-80%
[The power of hardened bones]
No longer required for 7 or more minions
[The power of corpse control]
Now affects skeletons and golems
[The power of Frostbringer]
Any skeleton mage can now cast Blizzard
[The power of surging blood]
New effect: When you are healthy, health orbs gain 10-20 souls
Ranger
Unique gold equipment
【Grasp of Shadow】
Core skill damage affix increased by 100%
Shadow clone damage affix increased by 150%
Vulnerability damage affix replaced with Dexterity.
【conviction】
The critical hit chance against injured enemies has been increased and replaced with a critical hit damage affix.
【Power of Wind】
Core skill damage affix increased by 40%
The damage-increasing affix against distant enemies has been replaced with the concussive strike passive level.
The chance of a Lucky Hit dealing double damage and knocking back enemies is increased to 20-30%
【Sky Hunter】
Changed to: Your first direct damage to an enemy must be a critical hit. If you cast this skill with full precision critical passive effect, the skill will gain 10-20% additional critical damage and gain [5-10] points of energy.
[Hood of the Nameless One]
The maximum energy affix is replaced by the infusion skill level, which is 1 level higher than the normal value.
The agility affix has been replaced with reduced close range damage.
【Horn of Eagle】
Penetrating Shot has a [30 – 80]% chance of firing an arrow that will bounce between the wall and the scene. Hitting 5 enemies at once with Penetrating Shot will cause your next skill hit to make the enemies vulnerable for 3 seconds.
【Staring in the dark night】
Increase the damage affix to enemies affected by traps by 150%
Damage affix against elites replaced with maximum health increase
Dodge chance affix replaced with damage reduction
The dark gold effect also increases the damage of life-killing traps by 30-50%.
【The Oral of Hakan】
Ultimate skill damage affix increased by 200%
The Cooldown Reduction affix is replaced with a 300% reduction in the Arrow Rain cooldown time from the normal value.
Critical damage from infused skills is replaced with movement speed.
Skill
【Blade Flash】
Lucky hit rate increased to 50%
[Main Blade Flash]
Provides 15% total resistance instead.
[Enhanced Blade Flash]
Now it will directly provide 20% movement speed.
【Heart-seeking Arrow】
Critical hit rate increased to 5%, the upper limit is still 15%
[charged shot]
Lucky hit rate increased to 50%
[Counterattack Shadow Curtain]
Now it only takes 2 active shadows to trigger 8% critical strike chance.
【Caltrops】
Duration increased to 7 seconds.
[Enhanced Smoke Grenade]
Damage increase increased from 20 to 25%
Passive skills
[Plenty of momentum]
Effective distance reduced from 15 meters to 12 meters.
Damage buff now only applies to non-basic skills.
【persecution】
The damage is increased by 120% of your vulnerability value.
[Close combat]
When using the Marksman or Assassination skills to damage a close enemy, each skill increases attack speed by 10% for 8 seconds. When both attack speed bonuses are activated at the same time, the damage you cause is increased by 40% [X] of the increased damage you deal to crowd control enemies.
peak
[Weird Bounty] The resistance gained is changed to 3% of the maximum resistance.
[Pride] is changed to: the value of all rare nodes within the range is increased by 150%
[Leave no witnesses] is changed to: The damage of your ultimate skill is increased. The increase value is 10% of the damage increase of your ultimate skill on the panel [X]. This bonus is provided to all other skills when releasing the ultimate skill.
Legendary power
【Evocation Power】
The energy recovery effect is increased to 5-9.
[The power of the ice alchemist]
Damage increased from 0.22-0.4 to 0.3-0.48
[The power of the poisonous alchemist]
Damage increased from 0.11-0.16 to 0.15-0.2
[Power of Explosive Shadow]
Damage increased from 0.22-0.27 to 0.3-0.35.
[The power of linkage]
Agility skill damage increased to 30-50%
[The power of poison explosion]
No longer requires a critical hit to trigger.
Lucky hit rate increased to 15%
Poison pool damage increased from 1.08-1.35 to 1.25-1.52
mage
Skill
[Flashing flame bomb]
Changed to: Fire Bomb increases the burning damage you deal to enemies by 25% for 3 seconds.
【burn】
The acceleration time to cause additional damage is shortened to 2 seconds, and the maximum damage remains unchanged.
[Strengthened Frost Ball]
Bonus damage threshold reduced from 50 to 40.
Frozen Autumn's maximum range reduced from 6 to 4.
New: Additional explosion damage against elites increased to 45% [x]
【Meteorite Technique】
Damage range increased by 10%.
[Wizard Ball Lightning]
The number of explosive sparks generated is increased to 2.
Summon the hydra to strengthen the branch
Bonus burning damage increased from 12% to 60%
Note: The hydra no longer causes damage based on the monster's maximum health, but normally causes damage based on the white text of the weapon. This is included in the bug fix, but I am too lazy to translate the bug fix!
【Unsteady current】
When the unstable current is activated, the bursting sparkle pulse speed increases by 25%.
passive
[Powerful spell protection]
Changed to: After releasing a non-basic skill, you gain a total resistance of 3 6 9, and the maximum resistance to the element type of the skill is increased by 1 2 3 for 9 seconds.
【Element coordination】
This effect lasts for 2 seconds after taking damage.
peak
[Enchanting] The elemental resistance in the additional bonus is changed to 5% of the maximum resistance based on this element.
[Electrical Conductor] 17% explosion damage is changed to 10% lightning damage.
The surrounding bursting electric flower magic nodes are changed to +5% lightning damage nodes.
The basic effect of [Winter] is changed to rare nodes within the range to gain a 125% bonus.
[Burning Instinct] is changed to: Your burning damage causes additional damage, equivalent to 10% of your critical damage [x], and increases by 1% [x] for every 75% of your intelligence points.
[Static Surge] is changed to: After consuming 100 mana points, your next chain lightning or charge bomb will make the enemy vulnerable for 3 seconds and restore 10% of your maximum mana. This mana cost requirement will decrease as your mana cost reduction value increases.
[Elemental Summoner] changed to: The cooldown time or mana cost of your summoning skills is reduced by 10%, and they will also cause additional damage equivalent to 3% of your total frost, fire and lightning damage [x].
[Icy Fate] is changed to: Your damage to vulnerable enemies is increased, the value is 10% of your total frost elemental damage [x], up to 30% [x]
[Falling Ice] Your frost skills cause an additional 15% [x] critical hit damage to vulnerable enemies, and this effect is doubled to frozen enemies.
Legendary power
[Static electricity adhesion power]
Renamed electrostatic puncture.
Legendary power effects have been swapped with the Staff of Lamb Eisen.
The current effect is: Charged bullets can penetrate enemies, but the damage caused is reduced by x[60 – 40]%.
[The power of swallowing flames]
Changed to: You deal an additional 10-30% burning damage to enemies whose current health is below 50%. When the enemy receives continuous damage exceeding their total health, the burning damage you deal to them is increased by x [80] -100]%.
Unique gold equipment
【Endless Fury Staff】
Lucky Blow: Probabilistic slowdown replaced with increased fire damage.
The new dark gold effect adds that every third time a fireball is released, the damage will be increased by 20-40%.
[Bing Xin Trousers]
Increased damage to injured enemies has been changed to reduced damage received.
The Intelligence affix is replaced with a maximum health increase.
【Aisu’s heirloom】
Slow duration reduction replaced with critical damage.
Increased movement speed duration after dodging from 1 second to 2 seconds.
[The Staff of Lamb Eisen]
The Unique Power effect has been replaced with the Static Cling legendary power.
The current effect is: the charge bomb you cast has a [30-50]% chance of being attracted to the enemy, and the duration is extended by 300.0%.
The damage-increasing affix against injured enemies has now been replaced with the critical damage affix.
【Hand of the Illuminator】
Lucky Hit: Resource recovery increased by 50%
Damage reduction reduced from 45%-35% to 35%-25%
[Essedora's Overflowing Relief]
The non-physical damage increase was changed to a cooldown reduction.
Explosive Sparkle damage affix increased by 50%
The damage of triggered Lightning Nova is increased by 100%
Every 100 points of intelligence increases lightning damage by 50% [x].
【Flame mark】
Incineration skill level affix increased by 50%
Non-physical damage affix replaced with mana cost reduction.
【Dharma Pupil】
Lucky Blow: The resource recovery affix is replaced with a damage increase of 315% of the normal value.