How to defeat Ancient Ersha, the inner demon Gu Ersha in Throne of Tides in World of Warcraft is a newly launched popular content in the game. Many players and users have some questions about the strategy for clearing the World of Warcraft game. Below, the editor of Sourcecode.com will introduce how to fight the inner demon Gu Ersha of Throne of Tides in World of Warcraft.
Deals 100% weapon damage as fire damage. The effect of Ember Strike will cause 1885 to 2115 points of Fire damage when the target takes melee damage. Lasts 10 seconds.
Causes 18850 to 21150 points of fire damage in a cone in front of the caster. In addition, these targets will suffer 2000 points of fire damage per second for 10 seconds.
Launch lava at a random target, causing 18850 to 21150 fire damage and knocking them back. (Heroic mode will cause 56550 to 63450 fire damage.)
Fires a spike at a random player's location. Once the spike reaches that location, it will disperse and shoot out a group of more spikes, causing 1885 to 2115 damage every 0.5 seconds to all enemies within 0 yards. Lasts 10 seconds.
Protects the caster with a shield that absorbs spell damage. Additionally, when the caster takes spell damage, they are healed for three times the amount absorbed for 3 seconds.
Jumps onto the head of a random enemy player and masters them. The victim will have increased health, damage, and healing for the time they are mastered. The effect lasts for 1 minute, or the victim's health is reduced to less than 50%.
The caster summons a 10-yard area of fog around him. Any enemies inside the fog will not be able to attack or cast spells against the caster. In addition, while in the fog, they will take 471 to 528 points of shadow damage every 0.5 seconds for 20 seconds.
Causes excruciating pain to all surrounding enemies, taking 1885 to 2115 points of shadow damage every second for 10 seconds.
1. In the P1 stage, players are fighting against the controlled shaman. The only things that need attention are the lava splash that the shaman casts in the frontal cone and the ground stabs that are fired in random target directions. The former requires T to pull the BOSS away from the crowd. The latter requires a little attention and is easy to avoid.
2. In the P2 stage, you will fight the octopus-like creature that jumped out of the shaman. This guy will randomly jump on a person's head and use all its skills. Just like P1, you only need to beat the player to 50 % health points can drive it down.
3. Moreover, this octopus monster will regularly spray green water to make a green circle appear under its feet. Players standing within the green circle will be forced to use no skills and suffer natural damage. They can only escape the influence by running away a certain distance. At the same time, the octopus will connect each team member with a black connection, causing the entire team to receive shadow damage every second. It is a group damage skill, and the pressure of treatment at this time is relatively high in H mode.
4. After casting the green circle, T should pull it away from the green circle as soon as possible to escape the influence of this skill.
5. In addition, when the octopus monster's blood volume is low, it will set up a shield for itself. This shield will convert the damage received into three times the healing amount, so it must be dispelled or stolen as soon as possible.