1. Understand basic layout concepts
-Map classification : According to the number of logging sites, the map is divided into three-wood, four-wood and five-wood. You can judge by looking at the green dot in the upper left corner or the location of mines, lakes and woods.
-The difference between having wood and without wood : if the "Land Without Wood" privilege is turned on, it will be a map without wood, otherwise it will be a map with wood. Adjustments to the initial and later layout: in the early stage, it was mainly residential buildings, and in the later stage, auxiliary buildings were demolished to free up the population for military training.
2. Practical layout skills
-Barracks/Granaries/Warehouses/Trading Posts/Industrial and Agricultural Buildings : Choose a location that matches the area of the colored grid to ensure four defense facilities.
-Special building labels : "Li" represents the chapel, "小" represents the small mosque, and "Tu" represents the earth temple. Pay attention to the corresponding names.
- Pier/religious building location : The pier is built on the site of the fishing ground, and the Sandstorm Temple and Persian Chapel are built on the wine shop and carpet respectively, which can be replaced later.
-Road planning : Based on the seaside, mines, and woods, build the main road in the residential area first, and then expand to other areas.
3. Game evaluation and suggestions
-The importance of layout : A good layout can improve the game experience, and players need to have an in-depth understanding of various building functions.
-Layout steps : First understand the role of the building, and then gradually adjust the layout according to the map characteristics and needs.
Frequently Asked Questions from Users:
1. Q: How to determine the wood type of a map?
A: Check the number of green dots in the small picture in the upper left corner of the map, or compare the distribution of map resources.
2. Q: What are the requirements for shop layout in residential areas?
A: According to the order of unlocking the shops, build in the corresponding numbered grid to ensure that there are four defense facilities.
3. Q: Do all auxiliary buildings need to be retained in the later layout?
A: No. Mainly keep residences, shops, defenses, palaces, miracles, fish ponds and mining areas, and the rest can be demolished.