What’s new in Latent Syndrome: Blood Crisis? A new update for Submarine Syndrome, Red Crisis, is now available. The Scarlet Crisis introduces a host of new dangers and customization options that will provide suitable challenges for new and experienced submarine crews. So what’s in this update? The editor has compiled relevant information here, let’s take a look.
Rebalanced medical items, several new injuries and illnesses, and new use cases for a handful of items.
Two types of monsters that attack with poison have been added:
The cave-dwelling shrimp mantis , this is a monster that appeared in the early version of "Underlying Syndrome"
[ New attack method of abyss monsters ]
Larger monsters in the game will be better at targeting individual characters inside the submarine, making them more dangerous.
Rebalanced all wetsuit types to provide clearer use cases and reduced the usability of wetsuits as all-weather gear. We've also slowed down the water intake slightly to give you more time to react if the hull breaks.
Added new animations for walking while wearing a wetsuit, as well as some other new special animations. Modders can use this new conditional animation system to create custom animations.
You can adjust the difficulty of the campaign according to your own preferences through four presets or fine-tuning various parameters yourself.
The sustain debuff has been removed and replaced with a custom resurrection skill loss, allowing players to customize the skill loss penalty for resurrection.
Thanks to a code provided by a veteran player for free, scripted events now support visualization, and some additional improvements have been made to events.
Added option to allow messages in text chat to be displayed in a speech bubble above the talking character's head.
Added a new command that allows robot crew members to disassemble items.
A new highlighting system has been added to make it easier for players to interact with scattered items on the ground.